fix #28: port retail's sky default-script playback (aurora) and the particle facing law

The aurora was never missing data — it was a missing mechanism plus a
misread. New decompile evidence closes the April-2026 contradiction:
retail plays the sky carriers' PES through the Setup's own DefaultScript
(GameSky::MakeObject @0x00506EE0 -> CPhysicsObj::makeObject @0x00513970
sets state|=0x80000; animate_static_object @0x00513DF0 ticks
ScriptManager + ParticleManager). The pes_id column stays dead — that
half of the April finding stands; the ids are byte-equal mirrors.

- SkyPesFrameController is now the production owner (ACDREAM_ENABLE_SKY_PES
  deleted): script ids resolve from the Setup DefaultScript
  (SkyObjectData.DefaultScriptId; the pes_id column is a one-time-logged
  cross-check), slots persist by (index, gfx id, properties) per
  CreateDeletePhysicsObjects @0x005073C0 — a day-group swap keeping the
  carrier no longer restarts its emitters — and stale slots stop before
  replacements claim the slot-derived owner id.
- RetailParticleFacing ports calc_draw_frame @0x0050DFA0: degrade mode 2
  faces the viewer roll-free (set_vector_heading) instead of the camera
  plane; modes 3/4/5 spin the authored frame around one local axis
  (rotate_around_axis_to_vector) — Dereth authors 54 mode-5 emitters that
  previously got no facing at all; 1,583 mode-2 emitters get the exact
  law; authored/mode-1 paths are unchanged.
- The 2026-08-23 'whole-sky tint' was the Rainy-group lightning/thunder
  PES playing at the debug anchor inside their 0.03-0.19 window, not the
  aurora: the aurora is nine faint viewer-facing glows pulsing on
  6.7/15/55-minute rebirth cycles, in every day group, all day.

Research: docs/research/2026-08-23-sky-default-script-port.md.
Register: AD-112 filed (camera-anchored synthetic owners vs sky-cell
physics objects). ISSUES #2 corrected (the playback ban is lifted by the
new evidence); #28 fix landed pending the connected night gate.
Tests: RetailParticleFacingTests (16), SkyPesFrameControllerTests (6);
hermetic suites App 6,076/0, Core 4,905/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-23 15:28:59 +02:00
parent 6f47740af0
commit 18fce7bb5a
13 changed files with 906 additions and 113 deletions

View file

@ -105,6 +105,7 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
private readonly Dictionary<uint, ParticleGfxInfo> _particleGfxInfoByGfxObj = new();
private readonly Dictionary<int, ParticleGfxInfo> _particleGfxInfoByEmitter = new();
private readonly Dictionary<uint, RetailParticleGeometryKind> _geometryKindByGfxObj = new();
private readonly Dictionary<uint, uint?> _firstDegradeModeByGfxObj = new();
private readonly Dictionary<uint, TranslucencyKind> _meshBlendBySurface = new();
private readonly ParticleMeshReferenceTracker? _meshReferences;
private readonly ParticleEmitterRetirementTracker _emitterRetirements;
@ -400,18 +401,75 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
var key = new BatchKey(additive);
Vector3 axisX;
Vector3 axisY;
Vector3 toViewer = cameraWorldPos - pos;
float toViewerLength = toViewer.Length();
if (gfxInfo.IsBillboard)
{
pos += Vector3.UnitZ * (gfxInfo.CenterOffset.Z * p.Size);
axisX = cameraRight * (gfxInfo.Size.X * p.Size);
axisY = cameraUp * (gfxInfo.Size.Y * p.Size);
// Degrade mode 2 — face the viewer roll-free
// (CPhysicsPart::calc_draw_frame @0x0050DFA0 via
// Frame::set_vector_heading), not the camera plane: the two
// agree at screen centre and diverge toward the edges and
// overhead, where retail's sprites tilt toward the viewer.
Vector3 xd;
Vector3 yd;
if (toViewerLength > 1e-3f)
{
(xd, yd) = RetailParticleFacing.OrientQuad(
2u,
Quaternion.Identity,
Vector3.UnitX,
Vector3.UnitY,
toViewer / toViewerLength,
cameraRight,
cameraUp);
}
else
{
(xd, yd) = (cameraRight, cameraUp);
}
// The sprite's authored (X, Z) plane rides the quad axes; the
// out-of-plane component (authored Y, ~0 on flat sprites) is
// dropped rather than pushed along the view direction.
pos += (xd * gfxInfo.CenterOffset.X
+ yd * gfxInfo.CenterOffset.Z) * p.Size;
axisX = xd * (gfxInfo.Size.X * p.Size);
axisY = yd * (gfxInfo.Size.Y * p.Size);
}
else
{
Quaternion orientation = ParticleOrientation(em, p);
pos += Vector3.Transform(gfxInfo.CenterOffset * p.Size, orientation);
axisX = Vector3.Transform(gfxInfo.AxisX, orientation) * (gfxInfo.Size.X * p.Size);
axisY = Vector3.Transform(gfxInfo.AxisY, orientation) * (gfxInfo.Size.Y * p.Size);
if (RetailParticleFacing.Faces(gfxInfo.DegradeMode)
&& toViewerLength > 1e-3f)
{
// Modes 3/4/5 — authored geometry spun around one local
// axis toward the viewer
// (Frame::rotate_around_axis_to_vector).
(Vector3 xd, Vector3 yd) = RetailParticleFacing.OrientQuad(
gfxInfo.DegradeMode,
orientation,
gfxInfo.AxisX,
gfxInfo.AxisY,
toViewer / toViewerLength,
cameraRight,
cameraUp);
Vector3 localNormal = Vector3.Cross(gfxInfo.AxisX, gfxInfo.AxisY);
Vector3 spunNormal = Vector3.Cross(xd, yd);
if (spunNormal.LengthSquared() > 1e-10f)
spunNormal = Vector3.Normalize(spunNormal);
Vector3 c = gfxInfo.CenterOffset;
pos += (xd * Vector3.Dot(c, gfxInfo.AxisX)
+ yd * Vector3.Dot(c, gfxInfo.AxisY)
+ spunNormal * Vector3.Dot(c, localNormal)) * p.Size;
axisX = xd * (gfxInfo.Size.X * p.Size);
axisY = yd * (gfxInfo.Size.Y * p.Size);
}
else
{
pos += Vector3.Transform(gfxInfo.CenterOffset * p.Size, orientation);
axisX = Vector3.Transform(gfxInfo.AxisX, orientation) * (gfxInfo.Size.X * p.Size);
axisY = Vector3.Transform(gfxInfo.AxisY, orientation) * (gfxInfo.Size.Y * p.Size);
}
}
float distSq = Vector3.DistanceSquared(pos, cameraWorldPos);
@ -576,7 +634,23 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
if (_geometryKindByGfxObj.TryGetValue(gfxObjId, out RetailParticleGeometryKind kind))
return kind;
uint? firstDegradeMode = null;
kind = RetailParticleGeometryClassifier.Classify(
ResolveFirstDegradeMode(gfxObjId));
_geometryKindByGfxObj[gfxObjId] = kind;
return kind;
}
/// <summary>
/// The sprite's FIRST degrade entry's mode — retail's facing selector
/// (<c>GfxObjDegradeInfo::get_degrade @0x0051E4B0</c> feeding
/// <c>CPhysicsPart::calc_draw_frame @0x0050DFA0</c>). Null when the
/// GfxObj has no degrade table.
/// </summary>
private uint? ResolveFirstDegradeMode(uint gfxObjId)
{
if (_firstDegradeModeByGfxObj.TryGetValue(gfxObjId, out uint? mode))
return mode;
try
{
if (_dats?.Get<GfxObj>(gfxObjId) is { } gfx
@ -584,7 +658,7 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
&& gfx.DIDDegrade != 0
&& _dats.Get<GfxObjDegradeInfo>(gfx.DIDDegrade) is { Degrades.Count: > 0 } degrade)
{
firstDegradeMode = degrade.Degrades[0].DegradeMode;
mode = degrade.Degrades[0].DegradeMode;
}
}
catch (Exception ex)
@ -596,9 +670,8 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
$"[particle-geometry] Failed to decode GfxObj 0x{gfxObjId:X8} degrade metadata: {ex.Message}");
}
kind = RetailParticleGeometryClassifier.Classify(firstDegradeMode);
_geometryKindByGfxObj[gfxObjId] = kind;
return kind;
_firstDegradeModeByGfxObj[gfxObjId] = mode;
return mode;
}
private void OnEmitterDied(int handle)
@ -672,7 +745,8 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
texture: AcDream.App.Rendering.Gpu.GpuTextureSlot.Unassigned,
additive,
hasMaterial: surfaceId != 0,
surfaceId: surfaceId);
surfaceId: surfaceId,
degradeMode: ResolveFirstDegradeMode(gfxObjId) ?? 0u);
}
catch
{
@ -685,7 +759,8 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
AcDream.App.Rendering.Gpu.GpuTextureSlot texture,
bool additive,
bool hasMaterial,
uint surfaceId)
uint surfaceId,
uint degradeMode)
{
if (gfx.VertexArray.Vertices.Count == 0)
return ParticleGfxInfo.Billboard(
@ -779,24 +854,12 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
false,
additive,
hasMaterial,
surfaceId);
surfaceId,
degradeMode);
}
private bool IsPointSprite(GfxObj gfx)
{
if (!gfx.Flags.HasFlag(GfxObjFlags.HasDIDDegrade) || gfx.DIDDegrade == 0 || _dats is null)
return false;
try
{
var degrade = _dats.Get<GfxObjDegradeInfo>(gfx.DIDDegrade);
return degrade?.Degrades.Count > 0 && degrade.Degrades[0].DegradeMode == 2;
}
catch
{
return false;
}
}
=> ResolveFirstDegradeMode(gfx.Id) == 2u;
private static float FallbackParticleExtent(float value)
=> value > 1e-4f ? Math.Clamp(value, 1e-4f, 10_000f) : 1f;
@ -886,10 +949,21 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
_particleGfxInfoByEmitter.Clear();
_particleGfxInfoByGfxObj.Clear();
_geometryKindByGfxObj.Clear();
_firstDegradeModeByGfxObj.Clear();
_meshBlendBySurface.Clear();
_deferredAlpha.Clear();
}
/// <summary>
/// <paramref name="DegradeMode"/> is the sprite GfxObj's FIRST degrade
/// entry's mode — retail's facing selector
/// (<c>CPhysicsPart::calc_draw_frame @0x0050DFA0</c>, see
/// <see cref="AcDream.Core.Vfx.RetailParticleFacing"/>). Mode 2 sprites
/// take the <paramref name="IsBillboard"/> quad path (face viewer,
/// roll-free); modes 35 keep authored geometry but spin around one
/// local axis toward the viewer; every other mode draws authored.
/// Synthetic texture-only billboards carry mode 2 by construction.
/// </summary>
private readonly record struct ParticleGfxInfo(
AcDream.App.Rendering.Gpu.GpuTextureSlot TextureSlot,
Vector2 Size,
@ -899,7 +973,8 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
bool IsBillboard,
bool Additive,
bool HasMaterial,
uint SurfaceId)
uint SurfaceId,
uint DegradeMode)
{
public static ParticleGfxInfo Default { get; } =
Billboard(
@ -926,6 +1001,7 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
true,
additive,
hasMaterial,
surfaceId);
surfaceId,
DegradeMode: 2u);
}
}