fix(chargen): Campaign CC CC6a review fix round — F1-F12
Addresses the CC6a dual-lens review (architectural PASS with reservations, retail fidelity PASS with reservations, merge after F1/F2/F3). F1 (BLOCKING) - AlternateSetup/setupId tested the wrong sentinel (0) instead of retail's INVALID_DID (0xFFFFFFFF, CharGenState::GetSetupID @0x005C5B22). A hair style storing that value would have been adopted as a literal Setup id, nulling Get<Setup> and killing the whole preview. Fixed both sites with a new InvalidDid constant; added two hand-built tests plus an installed-DAT sweep of every hair style across all 26 heritage/gender combinations (869 selections, zero unresolved Setup ids). F2 (BLOCKING) - TS-82's register row, ChargenClothingTable.cs's doc, and the plan's ledger row all understated Undead's measured clothing-coverage gap as "headgear/trousers/footwear" (3 slots) with a self-contradicting "4 of 4 non-shirt slots" aside. Corrected everywhere to the true measured ALL FOUR slots (headgear, trousers, shirt, footwear). F3 (BLOCKING) - the palette-math "three independent sources" claim overcounted: ACViewer's ClothingTableList.xaml.cs:97 computes a different expression for a different problem, and its vendored PaletteSet.cs is ACE's own file, not an independent implementation. Rewrote the evidence paragraph in ChargenPalSetMath.cs to the two sources that actually hold (decomp control flow + ACE's "Taken from acclient.c" port). F4 (MEDIUM) - ChargenPreviewEntityBuilder.TryBuild did unlocked dat reads; DatCollection is not thread-safe and every sibling dat-touching resolver in this layer takes a shared datLock. Added a required datLock parameter; every dat read now happens inside one lock, mirroring RetailPaperdollPoseApplicator.Apply's shape. F5 (LOW) - noted the pre-existing Streaming.LandblockBuildFactoryTests timing flake in the ledger so a future session doesn't chase it. F6 (LOW) - fixed ChargenPreviewCamera.cs's rotation doc, which cited a nonexistent identifier in a dimensionally-wrong expression; corrected to retail's actual DoRotation @0x0047CAC7 per-tick formula. F7 (LOW-MEDIUM) - the TS-82 measurement was WriteLine-only; pinned with real assertions (zero gaps for the 9 standard heritages, exactly the 4 measured Undead table ids on both genders). Kept the existing env-gated skip pattern (confirmed house convention). F8 (LOW) - the inner PalSet-miss loop recorded-and-continued past a miss; retail's own loop returns immediately on a miss (~0x005A7B32), aborting every remaining choice in that garment. Changed continue to break; added a test proving a subsequent present PalSet is correctly not applied. F9 (LOW) - fixed three dangling <see cref="...Compose"/> doc references (the method is TryCompose). F10 (LOW) - the packed (byte)(range/8) narrowing was unchecked; a real NumColors of 2048 happened to wrap to the correct "whole palette" 0 sentinel by unchecked-cast accident. Replaced with explicit PackOffset/ PackNumColors helpers that document the 2048->0 equivalence deliberately and throw on any other unrepresentable shape. F11/F12 (LOW, CC6b scope) - noted in the plan's CC6b row: the second m_alternateSetupID override source is unmodelled, and a shared RetailHeldPose helper is worth extracting before a fourth consumer. Test counts: Core.Tests 4772/1 skip (+5), Content.Tests 147/0 (+1), App.Tests 5121/6 skips (unchanged; F5's named flake did not reproduce) - zero failures, full solution Release build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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11 changed files with 561 additions and 120 deletions
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@ -259,6 +259,49 @@ public sealed class ChargenAppearanceFactoryTests
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Assert.Equal(ChargenAppearanceFactory.HumanSetupId, result.SetupId);
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}
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/// <summary>
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/// CC6a review fix round F1: retail's "unset" sentinel for a Setup id is
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/// <c>INVALID_DID</c> (0xFFFFFFFF — <c>CharGenState::GetSetupID @
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/// 0x005C5B22</c>), not 0. A hair style whose <c>AlternateSetup</c> field
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/// stores 0xFFFFFFFF must NOT be adopted as the body Setup id — before
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/// this fix the factory would hand 0xFFFFFFFF straight to a caller's
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/// <c>Get<Setup></c>, which nulls, and the whole preview build
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/// would fail silently.
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/// </summary>
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[Fact]
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public void TryCompose_HairStyleAlternateSetupIsInvalidDid_IsTreatedAsUnsetNotAdopted()
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{
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ChargenOptions options = MakeOptions(MakeGender(alternateHairSetup: 0xFFFFFFFFu));
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var (pal, clothing) = MakeSources();
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var selection = ChargenAppearanceSelection.Default with { HairStyle = 0u };
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.Equal(BodySetupId, result.SetupId); // gender.SetupId, NOT the INVALID_DID sentinel.
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}
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/// <summary>
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/// Companion to <see cref="TryCompose_BothSetupSourcesZero_FallsBackToHumanSetupId"/>:
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/// the resolved Setup id can ALSO be stuck at INVALID_DID (rather than 0)
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/// when the gender's own <c>SetupId</c> dat field happens to be
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/// 0xFFFFFFFF — the fallback to <see cref="ChargenAppearanceFactory.HumanSetupId"/>
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/// must catch that case too.
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/// </summary>
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[Fact]
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public void TryCompose_GenderSetupIdIsInvalidDid_FallsBackToHumanSetupId()
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{
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ChargenGenderOptions gender = MakeGender() with { SetupId = 0xFFFFFFFFu };
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ChargenOptions options = MakeOptions(gender);
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var (pal, clothing) = MakeSources(bodySetupId: 0xFFFFFFFFu);
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, ChargenAppearanceSelection.Default,
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pal, clothing, out ChargenAppearanceResult result);
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Assert.Equal(ChargenAppearanceFactory.HumanSetupId, result.SetupId);
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}
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[Fact]
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public void TryCompose_EyeStripSelected_UsesNonBaldObjDesc_WhenHairStyleIsNotBald()
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{
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@ -368,6 +411,133 @@ public sealed class ChargenAppearanceFactoryTests
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Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
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}
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/// <summary>
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/// CC6a review fix round F8: retail's inner subpalette loop
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/// (<c>ClothingTable::BuildObjDesc</c> ~0x005A7B24-0x005A7BD3) returns 0
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/// IMMEDIATELY when a PalSet read fails for one choice (~0x005A7B32),
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/// aborting every REMAINING choice in that garment's palette template —
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/// not merely skipping the failed one and continuing. A two-choice
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/// template with the FIRST choice's PalSet missing must therefore emit
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/// NEITHER choice's subpalette, even though the second choice's own
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/// PalSet is present and would resolve fine on its own.
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/// </summary>
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[Fact]
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public void TryCompose_PalSetMissingMidLoop_AbortsRemainingChoicesInThatGarment()
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{
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const uint missingPalSetId = 0x0F00_00AAu;
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const uint presentPalSetId = 0x0F00_00BBu;
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var firstChoice = new ChargenClothingSubPaletteChoice(
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missingPalSetId, [new ChargenClothingSubPaletteRange(80u, 16u)]);
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var secondChoice = new ChargenClothingSubPaletteChoice(
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presentPalSetId, [new ChargenClothingSubPaletteRange(160u, 8u)]);
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var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
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{
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[BodySetupId] = ChargenClothingBaseEffect.Empty,
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};
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var templates = new Dictionary<uint, ChargenClothingPaletteTemplate>
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{
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[7u] = new ChargenClothingPaletteTemplate([firstChoice, secondChoice]),
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};
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var table = new ChargenClothingTable(baseEffects, templates);
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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clothing.Add(HeadgearClothingTableId, table); // override the shared fixture's single-choice table.
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pal.Add(presentPalSetId, 0x0400_0055u); // deliberately NOT adding missingPalSetId.
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var selection = ChargenAppearanceSelection.Default with
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{
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HeadgearStyle = 0u,
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HeadgearColor = 0u,
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HeadgearShade = 0.0,
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};
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bool ok = ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.True(ok);
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Assert.Contains(missingPalSetId, result.MissingPalSetIds);
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// Real range (160, 8) would pack to (20, 1) if the second choice were
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// (incorrectly) still applied after the first choice's miss.
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Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 20 && sp.NumColors == 1);
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// Nothing from EITHER choice's own range landed.
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Assert.DoesNotContain(result.ObjDesc.SubPalettes, sp => sp.Offset == 10 && sp.NumColors == 2);
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}
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/// <summary>
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/// CC6a review fix round F10: a real dat <c>NumColors</c> of exactly
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/// 2048 (256*8) is retail's own "whole palette" value spelled out in
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/// real units — it packs to the byte 0 sentinel
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/// (<see cref="AcDream.Core.World.PaletteOverride"/>'s documented
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/// "Length=0 means entire palette") EXPLICITLY, not via an unchecked
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/// narrowing coincidence.
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/// </summary>
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[Fact]
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public void TryCompose_ClothingRangeNumColorsIsWholePaletteSentinel_PacksToZeroExplicitly()
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{
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var choice = new ChargenClothingSubPaletteChoice(
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0x0F00_0003u, [new ChargenClothingSubPaletteRange(0u, 2048u)]);
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var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
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{
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[BodySetupId] = ChargenClothingBaseEffect.Empty,
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};
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var table = new ChargenClothingTable(
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baseEffects,
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new Dictionary<uint, ChargenClothingPaletteTemplate> { [7u] = new([choice]) });
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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clothing.Add(HeadgearClothingTableId, table);
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var selection = ChargenAppearanceSelection.Default with
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{
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HeadgearStyle = 0u,
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HeadgearColor = 0u,
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HeadgearShade = 0.0,
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};
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out ChargenAppearanceResult result);
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Assert.Contains(result.ObjDesc.SubPalettes, sp => sp.Offset == 0 && sp.NumColors == 0);
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}
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/// <summary>
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/// CC6a review fix round F10: a shape the packed *8 byte convention
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/// cannot represent losslessly (not a multiple of 8, and not the 2048
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/// whole-palette sentinel) must THROW rather than silently truncate via
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/// an unchecked <c>(byte)</c> cast.
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/// </summary>
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[Fact]
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public void TryCompose_ClothingRangeDoesNotFitThePackedByteConvention_Throws()
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{
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var choice = new ChargenClothingSubPaletteChoice(
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0x0F00_0003u, [new ChargenClothingSubPaletteRange(0u, 2041u)]); // not a multiple of 8, not 2048.
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var baseEffects = new Dictionary<uint, ChargenClothingBaseEffect>
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{
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[BodySetupId] = ChargenClothingBaseEffect.Empty,
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};
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var table = new ChargenClothingTable(
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baseEffects,
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new Dictionary<uint, ChargenClothingPaletteTemplate> { [7u] = new([choice]) });
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ChargenOptions options = MakeOptions(MakeGender());
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var (pal, clothing) = MakeSources();
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clothing.Add(HeadgearClothingTableId, table);
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var selection = ChargenAppearanceSelection.Default with
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{
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HeadgearStyle = 0u,
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HeadgearColor = 0u,
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HeadgearShade = 0.0,
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};
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Assert.Throws<ArgumentOutOfRangeException>(() =>
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ChargenAppearanceFactory.TryCompose(
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options, HeritageId, GenderKey, selection, pal, clothing, out _));
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}
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[Fact]
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public void TryCompose_UnknownClothingTableId_IsRecordedAsMissingAndSkipped()
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{
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