fix(chargen): Campaign CC CC6a review fix round — F1-F12
Addresses the CC6a dual-lens review (architectural PASS with reservations, retail fidelity PASS with reservations, merge after F1/F2/F3). F1 (BLOCKING) - AlternateSetup/setupId tested the wrong sentinel (0) instead of retail's INVALID_DID (0xFFFFFFFF, CharGenState::GetSetupID @0x005C5B22). A hair style storing that value would have been adopted as a literal Setup id, nulling Get<Setup> and killing the whole preview. Fixed both sites with a new InvalidDid constant; added two hand-built tests plus an installed-DAT sweep of every hair style across all 26 heritage/gender combinations (869 selections, zero unresolved Setup ids). F2 (BLOCKING) - TS-82's register row, ChargenClothingTable.cs's doc, and the plan's ledger row all understated Undead's measured clothing-coverage gap as "headgear/trousers/footwear" (3 slots) with a self-contradicting "4 of 4 non-shirt slots" aside. Corrected everywhere to the true measured ALL FOUR slots (headgear, trousers, shirt, footwear). F3 (BLOCKING) - the palette-math "three independent sources" claim overcounted: ACViewer's ClothingTableList.xaml.cs:97 computes a different expression for a different problem, and its vendored PaletteSet.cs is ACE's own file, not an independent implementation. Rewrote the evidence paragraph in ChargenPalSetMath.cs to the two sources that actually hold (decomp control flow + ACE's "Taken from acclient.c" port). F4 (MEDIUM) - ChargenPreviewEntityBuilder.TryBuild did unlocked dat reads; DatCollection is not thread-safe and every sibling dat-touching resolver in this layer takes a shared datLock. Added a required datLock parameter; every dat read now happens inside one lock, mirroring RetailPaperdollPoseApplicator.Apply's shape. F5 (LOW) - noted the pre-existing Streaming.LandblockBuildFactoryTests timing flake in the ledger so a future session doesn't chase it. F6 (LOW) - fixed ChargenPreviewCamera.cs's rotation doc, which cited a nonexistent identifier in a dimensionally-wrong expression; corrected to retail's actual DoRotation @0x0047CAC7 per-tick formula. F7 (LOW-MEDIUM) - the TS-82 measurement was WriteLine-only; pinned with real assertions (zero gaps for the 9 standard heritages, exactly the 4 measured Undead table ids on both genders). Kept the existing env-gated skip pattern (confirmed house convention). F8 (LOW) - the inner PalSet-miss loop recorded-and-continued past a miss; retail's own loop returns immediately on a miss (~0x005A7B32), aborting every remaining choice in that garment. Changed continue to break; added a test proving a subsequent present PalSet is correctly not applied. F9 (LOW) - fixed three dangling <see cref="...Compose"/> doc references (the method is TryCompose). F10 (LOW) - the packed (byte)(range/8) narrowing was unchecked; a real NumColors of 2048 happened to wrap to the correct "whole palette" 0 sentinel by unchecked-cast accident. Replaced with explicit PackOffset/ PackNumColors helpers that document the 2048->0 equivalence deliberately and throw on any other unrepresentable shape. F11/F12 (LOW, CC6b scope) - noted in the plan's CC6b row: the second m_alternateSetupID override source is unmodelled, and a shared RetailHeldPose helper is worth extracting before a fourth consumer. Test counts: Core.Tests 4772/1 skip (+5), Content.Tests 147/0 (+1), App.Tests 5121/6 skips (unchanged; F5's named flake did not reproduce) - zero failures, full solution Release build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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11 changed files with 561 additions and 120 deletions
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@ -93,9 +93,13 @@ public sealed class ChargenPreviewCamera : ICamera
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/// (<c>gmCGAppearancePage::m_dRotationPerSec</c>, ctor pseudo-C
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/// ~137523-137524 / ~226652-226653: raw double bits low32=0x00000000,
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/// high32=0x40080000 → exactly 3.0 — the decompiler shows this cleanly,
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/// no reconstruction needed). Consumed by CC6b's rotation controller as
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/// <c>360f / RotationDegreesPerSecond</c> — NOT applied here; see this
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/// class's own doc comment on why rotation is not a camera concern.
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/// no reconstruction needed). Retail's own per-tick formula
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/// (<c>gmCGAppearancePage::DoRotation @ 0x0047CA80</c>, pseudo-C
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/// ~0x0047CAC7): <c>deltaDegrees = ((now - lastRotateTime) /
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/// RotationSecondsPerRevolution) * 360</c> — CC6b's rotation controller
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/// consumes this constant in exactly that shape, not as a
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/// degrees-per-second rate. NOT applied here; see this class's own doc
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/// comment on why rotation is not a camera concern.
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/// </summary>
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public const float RotationSecondsPerRevolution = 3.0f;
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@ -60,74 +60,85 @@ internal static class ChargenPreviewEntityBuilder
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/// failure shape <see cref="DatLiveEntityProjectionMaterializer"/> treats
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/// as "drop this spawn").
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/// </summary>
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/// <param name="datLock">
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/// Shared exclusion object for every dat read this method performs.
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/// <c>DatCollection</c> is NOT thread-safe (see
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/// <c>claude-memory/feedback_phase_a1_hotfix_saga.md</c>) — every other
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/// dat-touching renderer/resolver in this layer
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/// (<c>RetailPaperdollPoseApplicator</c>, <c>PlayerModeController</c>,
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/// <c>DatProjectileSetupResolver</c>, <c>EquippedChildRenderController</c>)
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/// takes the SAME <c>object datLock</c> the composition root threads
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/// through as <c>RuntimeOptions</c>/<c>d.DatLock</c>; callers MUST pass
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/// that same shared instance, not a private lock, or this method's reads
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/// race every other consumer's.
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/// </param>
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public static WorldEntity? TryBuild(
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IDatReaderWriter dats,
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IAnimationLoader animations,
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ChargenAppearanceResult appearance,
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uint heritageId,
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Quaternion heading)
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Quaternion heading,
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object datLock)
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{
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ArgumentNullException.ThrowIfNull(dats);
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ArgumentNullException.ThrowIfNull(animations);
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ArgumentNullException.ThrowIfNull(appearance);
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ArgumentNullException.ThrowIfNull(datLock);
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Setup? setup = dats.Get<Setup>(appearance.SetupId);
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if (setup is null)
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return null;
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List<MeshRef> meshRefs;
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uint setupId = appearance.SetupId;
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PaletteOverride? paletteOverride;
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PartOverride[] partOverrides;
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var flattened = new List<MeshRef>(SetupMesh.Flatten(setup));
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foreach (ChargenAnimPartChange change in appearance.ObjDesc.AnimPartChanges)
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// Every dat read this method performs — the Setup fetch, the held-
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// pose animation resolution, the per-part GfxObj drawable checks,
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// and the texture-change surface resolution — happens inside this
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// one lock, mirroring RetailPaperdollPoseApplicator.Apply's "resolve
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// everything under lock, then do pure processing" shape.
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lock (datLock)
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{
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if (change.PartIndex < flattened.Count)
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flattened[change.PartIndex] = new MeshRef(change.PartId, flattened[change.PartIndex].PartTransform);
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}
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Setup? setup = dats.Get<Setup>(setupId);
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if (setup is null)
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return null;
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ApplyHeldPose(dats, animations, setup, heritageId, flattened);
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var flattened = new List<MeshRef>(SetupMesh.Flatten(setup));
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Dictionary<int, Dictionary<uint, uint>>? surfaceOverrides =
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ResolveSurfaceOverrides(dats, flattened, appearance.ObjDesc.TextureChanges);
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var meshRefs = new List<MeshRef>(flattened.Count);
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for (int partIndex = 0; partIndex < flattened.Count; partIndex++)
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{
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MeshRef part = flattened[partIndex];
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if (dats.Get<GfxObj>(part.GfxObjId) is null)
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continue; // matches DatLiveEntityProjectionMaterializer's drawable filter.
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IReadOnlyDictionary<uint, uint>? overrides = null;
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if (surfaceOverrides is not null && surfaceOverrides.TryGetValue(partIndex, out var perPart))
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overrides = perPart;
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meshRefs.Add(new MeshRef(part.GfxObjId, part.PartTransform) { SurfaceOverrides = overrides });
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}
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if (meshRefs.Count == 0)
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return null;
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PaletteOverride? paletteOverride = null;
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if (appearance.ObjDesc.SubPalettes.Count > 0)
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{
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var ranges = new PaletteOverride.SubPaletteRange[appearance.ObjDesc.SubPalettes.Count];
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for (int i = 0; i < appearance.ObjDesc.SubPalettes.Count; i++)
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foreach (ChargenAnimPartChange change in appearance.ObjDesc.AnimPartChanges)
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{
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ChargenSubPalette sub = appearance.ObjDesc.SubPalettes[i];
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ranges[i] = new PaletteOverride.SubPaletteRange(sub.SubPaletteId, sub.Offset, sub.NumColors);
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if (change.PartIndex < flattened.Count)
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flattened[change.PartIndex] = new MeshRef(change.PartId, flattened[change.PartIndex].PartTransform);
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}
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paletteOverride = new PaletteOverride(appearance.BasePaletteId, ranges);
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}
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var partOverrides = new PartOverride[appearance.ObjDesc.AnimPartChanges.Count];
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for (int i = 0; i < appearance.ObjDesc.AnimPartChanges.Count; i++)
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{
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ChargenAnimPartChange change = appearance.ObjDesc.AnimPartChanges[i];
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partOverrides[i] = new PartOverride(change.PartIndex, change.PartId);
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ApplyHeldPose(dats, animations, setup, heritageId, flattened);
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Dictionary<int, Dictionary<uint, uint>>? surfaceOverrides =
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ResolveSurfaceOverrides(dats, flattened, appearance.ObjDesc.TextureChanges);
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meshRefs = new List<MeshRef>(flattened.Count);
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for (int partIndex = 0; partIndex < flattened.Count; partIndex++)
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{
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MeshRef part = flattened[partIndex];
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if (dats.Get<GfxObj>(part.GfxObjId) is null)
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continue; // matches DatLiveEntityProjectionMaterializer's drawable filter.
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IReadOnlyDictionary<uint, uint>? overrides = null;
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if (surfaceOverrides is not null && surfaceOverrides.TryGetValue(partIndex, out var perPart))
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overrides = perPart;
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meshRefs.Add(new MeshRef(part.GfxObjId, part.PartTransform) { SurfaceOverrides = overrides });
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}
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if (meshRefs.Count == 0)
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return null;
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paletteOverride = BuildPaletteOverride(appearance);
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partOverrides = BuildPartOverrides(appearance);
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}
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return new WorldEntity
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{
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Id = PreviewRenderId,
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ServerGuid = PreviewServerGuid,
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SourceGfxObjOrSetupId = appearance.SetupId,
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SourceGfxObjOrSetupId = setupId,
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Position = Vector3.Zero,
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Rotation = heading,
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MeshRefs = meshRefs,
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@ -137,6 +148,35 @@ internal static class ChargenPreviewEntityBuilder
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};
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}
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/// <summary>No dat access — pure projection of the already-composed
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/// ObjDesc's subpalettes, safe to call outside <c>datLock</c>.</summary>
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private static PaletteOverride? BuildPaletteOverride(ChargenAppearanceResult appearance)
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{
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if (appearance.ObjDesc.SubPalettes.Count == 0)
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return null;
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var ranges = new PaletteOverride.SubPaletteRange[appearance.ObjDesc.SubPalettes.Count];
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for (int i = 0; i < appearance.ObjDesc.SubPalettes.Count; i++)
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{
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ChargenSubPalette sub = appearance.ObjDesc.SubPalettes[i];
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ranges[i] = new PaletteOverride.SubPaletteRange(sub.SubPaletteId, sub.Offset, sub.NumColors);
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}
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return new PaletteOverride(appearance.BasePaletteId, ranges);
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}
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/// <summary>No dat access — pure projection, safe to call outside
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/// <c>datLock</c>.</summary>
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private static PartOverride[] BuildPartOverrides(ChargenAppearanceResult appearance)
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{
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var partOverrides = new PartOverride[appearance.ObjDesc.AnimPartChanges.Count];
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for (int i = 0; i < appearance.ObjDesc.AnimPartChanges.Count; i++)
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{
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ChargenAnimPartChange change = appearance.ObjDesc.AnimPartChanges[i];
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partOverrides[i] = new PartOverride(change.PartIndex, change.PartId);
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}
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return partOverrides;
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}
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/// <summary>
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/// Overwrites every part's transform from the resolved rest pose's
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/// FINAL frame — same "hold the settled last frame at zero frame rate"
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