feat(chat): Campaign CH slice CH1 — retail LogTextType color table

Retail colors chat lines by the 34-value wire LogTextType (ACE's
ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old
ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail
colors onto one bucket per ChatKind — e.g. every Channel line rendered
colorLightBlue (Magic's slot) when retail's actual palette spans five
different colors across the Turbine rooms and legacy allegiance family.

Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim
(RetailChatColorTable, all 34 RGBA floats read from the PDB-paired
binary's .data section) and threads a new ChatEntry.LogTextType field
through every ingestion site to the correct retail wire value:
HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote
hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel
broadcasts derive their type from the channel bit via the new
LegacyChannelChatType helper (ported from the decompiled
Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send);
TurbineChat rooms map through TurbineChatDisplayNames.LogTextType;
CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/
CombatEnemy per Player_Combat.cs; kill/death lines use retail's
decompiled 0x00 Default (not a combat color). ChatWindowController's
transcript now folds LogTextType through RetailChatColorTable with
retail's exact "out-of-range keeps the previous line's color" carry
rule; ChatPanel's combat highlighting sources the same table.

Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries
were wrong). Adds register row AP-175 for the pre-existing (unchanged)
Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind
description. Narrows ISSUES #139 — its chat-colors half is done.

Retail renders no chat timestamp prefix path exists in acdream today,
so the "timestamp is always colorGrey 0x0C" rule has nothing to attach
to; noted here per the research doc rather than left silent.

Research: docs/research/2026-08-09-chat-retail-color-table.md
Full Release suite: 11,833 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-09 15:23:31 +02:00
parent 8df35d1e18
commit 172c6f9aa3
26 changed files with 1360 additions and 85 deletions

View file

@ -71,7 +71,11 @@ public sealed class ChatVMCombatTests
panel.Render(new PanelContext(0.016f, bus), renderer);
// Plain LocalSpeech entry → Text; combat entry → TextColored.
// Plain LocalSpeech entry → Text; combat entry → TextColored, now
// sourced from RetailChatColorTable (Campaign CH slice CH1) keyed
// by LogTextType, not ChatPanel.ColorForCombat's severity bucket.
// OnCombatLine's default logTextType (0x06, generic Combat slot,
// colorDarkRed) applies here since no explicit type was passed.
Assert.Contains(renderer.Calls, c =>
c.Method == "Text" && (string?)c.Args[0] == "Alice says, \"hi\"");
var coloredCall = Assert.Single(
@ -80,8 +84,9 @@ public sealed class ChatVMCombatTests
Assert.Equal(
"You hit Mosswart for 5 slashing damage (50.0%).",
(string?)coloredCall.Args[1]);
RetailChatColorTable.TryGetColor(0x06u, out var expectedColor);
Assert.Equal(
ChatPanel.ColorForCombat(CombatLineKind.Info),
expectedColor,
(System.Numerics.Vector4)coloredCall.Args[0]!);
}