feat(chat): Campaign CH slice CH1 — retail LogTextType color table

Retail colors chat lines by the 34-value wire LogTextType (ACE's
ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old
ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail
colors onto one bucket per ChatKind — e.g. every Channel line rendered
colorLightBlue (Magic's slot) when retail's actual palette spans five
different colors across the Turbine rooms and legacy allegiance family.

Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim
(RetailChatColorTable, all 34 RGBA floats read from the PDB-paired
binary's .data section) and threads a new ChatEntry.LogTextType field
through every ingestion site to the correct retail wire value:
HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote
hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel
broadcasts derive their type from the channel bit via the new
LegacyChannelChatType helper (ported from the decompiled
Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send);
TurbineChat rooms map through TurbineChatDisplayNames.LogTextType;
CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/
CombatEnemy per Player_Combat.cs; kill/death lines use retail's
decompiled 0x00 Default (not a combat color). ChatWindowController's
transcript now folds LogTextType through RetailChatColorTable with
retail's exact "out-of-range keeps the previous line's color" carry
rule; ChatPanel's combat highlighting sources the same table.

Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries
were wrong). Adds register row AP-175 for the pre-existing (unchanged)
Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind
description. Narrows ISSUES #139 — its chat-colors half is done.

Retail renders no chat timestamp prefix path exists in acdream today,
so the "timestamp is always colorGrey 0x0C" rule has nothing to attach
to; noted here per the research doc rather than left silent.

Research: docs/research/2026-08-09-chat-retail-color-table.md
Full Release suite: 11,833 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-09 15:23:31 +02:00
parent 8df35d1e18
commit 172c6f9aa3
26 changed files with 1360 additions and 85 deletions

View file

@ -141,4 +141,19 @@ public sealed class ChatVMTests
Assert.Single(after);
Assert.Equal("Caith says, \"hello\"", after[0]);
}
[Fact]
public void ShowSystemMessage_UsesClientLocalLogTextType()
{
// Campaign CH slice CH1: client-local command output (/help, /clear,
// /framerate, /loc, ...) never reaches the wire — retail's own
// client-local text is LogTextType 0x1A (bright red).
var log = new ChatLog();
var vm = new ChatVM(log);
vm.ShowSystemMessage("Unknown command: foo");
var entry = Assert.Single(log.Snapshot());
Assert.Equal(0x1Au, entry.LogTextType);
}
}

View file

@ -71,7 +71,11 @@ public sealed class ChatVMCombatTests
panel.Render(new PanelContext(0.016f, bus), renderer);
// Plain LocalSpeech entry → Text; combat entry → TextColored.
// Plain LocalSpeech entry → Text; combat entry → TextColored, now
// sourced from RetailChatColorTable (Campaign CH slice CH1) keyed
// by LogTextType, not ChatPanel.ColorForCombat's severity bucket.
// OnCombatLine's default logTextType (0x06, generic Combat slot,
// colorDarkRed) applies here since no explicit type was passed.
Assert.Contains(renderer.Calls, c =>
c.Method == "Text" && (string?)c.Args[0] == "Alice says, \"hi\"");
var coloredCall = Assert.Single(
@ -80,8 +84,9 @@ public sealed class ChatVMCombatTests
Assert.Equal(
"You hit Mosswart for 5 slashing damage (50.0%).",
(string?)coloredCall.Args[1]);
RetailChatColorTable.TryGetColor(0x06u, out var expectedColor);
Assert.Equal(
ChatPanel.ColorForCombat(CombatLineKind.Info),
expectedColor,
(System.Numerics.Vector4)coloredCall.Args[0]!);
}

View file

@ -0,0 +1,103 @@
using System.Numerics;
using AcDream.UI.Abstractions.Panels.Chat;
using Xunit;
namespace AcDream.UI.Abstractions.Tests.Panels.Chat;
/// <summary>
/// Campaign CH slice CH1: pins every entry of the 34-value retail chat
/// color table (<c>ChatInterface::BuildChatColorLookupTable @0x004F31C0</c>)
/// against the exact floats recovered from the PDB-paired binary's
/// <c>.data</c> section (research doc
/// <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §1.2/§2.1),
/// plus the 7 slots retail's builder never overwrites (stay green) and the
/// out-of-range "keep previous color" rule.
/// </summary>
public sealed class RetailChatColorTableTests
{
[Theory]
[InlineData(0x00u, 0.5f, 1f, 0.498f, 1f)] // Default (default-fill)
[InlineData(0x01u, 0.5f, 1f, 0.498f, 1f)] // All (default-fill)
[InlineData(0x02u, 1f, 1f, 1f, 1f)] // Speech — colorWhite
[InlineData(0x03u, 1f, 1f, 0.247f, 1f)] // Tell — yellow
[InlineData(0x04u, 0.824f, 0.824f, 0.392f, 1f)] // Speech_Direct_Send — dark yellow
[InlineData(0x05u, 1f, 0.498f, 1f, 1f)] // System — colorBrightPurple
[InlineData(0x06u, 1f, 0.247f, 0.247f, 1f)] // Combat — colorDarkRed
[InlineData(0x07u, 0.247f, 0.749f, 1f, 1f)] // Magic — colorLightBlue
[InlineData(0x08u, 1f, 0.588f, 0.588f, 1f)] // Channel — colorPink
[InlineData(0x09u, 1f, 0.588f, 0.588f, 1f)] // Channel_Send — colorPink
[InlineData(0x0Au, 1f, 1f, 0.247f, 1f)] // Social — yellow
[InlineData(0x0Bu, 0.824f, 0.824f, 0.392f, 1f)] // Social_Send — dark yellow
[InlineData(0x0Cu, 0.824f, 0.824f, 0.784f, 1f)] // Emote — colorGrey
[InlineData(0x0Du, 0.247f, 0.863f, 0.863f, 1f)] // Advancement — colorCyan
[InlineData(0x0Eu, 0.706f, 0.863f, 0.941f, 1f)] // Abuse — colorBlueGrey
[InlineData(0x0Fu, 1f, 0.247f, 0.247f, 1f)] // Help — colorDarkRed
[InlineData(0x10u, 0.5f, 1f, 0.498f, 1f)] // Appraisal (default-fill)
[InlineData(0x11u, 0.247f, 0.749f, 1f, 1f)] // Spellcasting — colorLightBlue
[InlineData(0x12u, 0.933f, 0.573f, 0.118f, 1f)] // Allegiance — orange
[InlineData(0x13u, 1f, 1f, 0.247f, 1f)] // Fellowship — yellow
[InlineData(0x14u, 0.5f, 1f, 0.498f, 1f)] // World_Broadcast (default-fill)
[InlineData(0x15u, 1f, 0.247f, 0.247f, 1f)] // Combat_Enemy — colorDarkRed
[InlineData(0x16u, 0.96f, 0.459f, 0.447f, 1f)] // Combat_Self — colorLightRed
[InlineData(0x17u, 0.5f, 1f, 0.498f, 1f)] // Recall (default-fill)
[InlineData(0x18u, 0.5f, 1f, 0.498f, 1f)] // Craft (default-fill)
[InlineData(0x19u, 0.5f, 1f, 0.498f, 1f)] // Salvaging (default-fill)
[InlineData(0x1Au, 1f, 0f, 0f, 1f)] // client-local text — colorBrightRed
[InlineData(0x1Bu, 0.706f, 0.863f, 0.941f, 1f)] // Turbine General — colorBlueGrey
[InlineData(0x1Cu, 0.706f, 0.863f, 0.941f, 1f)] // Turbine Trade — colorBlueGrey
[InlineData(0x1Du, 0.706f, 0.863f, 0.941f, 1f)] // Turbine LFG — colorBlueGrey
[InlineData(0x1Eu, 0.706f, 0.863f, 0.941f, 1f)] // Turbine Roleplay — colorBlueGrey
[InlineData(0x1Fu, 1f, 1f, 0.247f, 1f)] // Admin_Tell — yellow
[InlineData(0x20u, 0.706f, 0.863f, 0.941f, 1f)] // Turbine Society — colorBlueGrey
[InlineData(0x21u, 0.933f, 0.573f, 0.118f, 1f)] // reserved — orange
public void TryGetColor_PinsExactRetailFloat(
uint logTextType, float r, float g, float b, float a)
{
Assert.True(RetailChatColorTable.TryGetColor(logTextType, out Vector4 color));
Assert.Equal(new Vector4(r, g, b, a), color);
}
[Fact]
public void Colors_HasExactlyThirtyFourEntries()
{
// The builder's default-fill loop runs 0x22 (34) iterations,
// covering indices 0x00-0x21 inclusive — independently confirmed
// by the squelch enumerator's `for (uint i = 0; i < 0x22; i++)`.
Assert.Equal(34, RetailChatColorTable.Colors.Count);
}
[Theory]
[InlineData(0x00u)]
[InlineData(0x01u)]
[InlineData(0x10u)]
[InlineData(0x14u)]
[InlineData(0x17u)]
[InlineData(0x18u)]
[InlineData(0x19u)]
public void SevenUnoverwrittenSlots_StayDefaultGreen(uint logTextType)
{
RetailChatColorTable.TryGetColor(logTextType, out Vector4 color);
Assert.Equal(new Vector4(0.5f, 1f, 0.498f, 1f), color);
}
[Theory]
[InlineData(0x22u)] // one past the last valid slot
[InlineData(0x23u)]
[InlineData(100u)]
[InlineData(uint.MaxValue)]
public void TryGetColor_OutOfRange_ReturnsFalse(uint logTextType)
{
// SetFontColorHelper @0x00466AC0's bound check (arg4 < arg2) falls
// through without touching m_curFontColor for an out-of-range
// index — the caller must keep whatever color the PREVIOUS line
// resolved to, not substitute a default (research doc §3.2).
Assert.False(RetailChatColorTable.TryGetColor(logTextType, out _));
}
[Fact]
public void EveryAlphaChannelIsOne()
{
foreach (Vector4 color in RetailChatColorTable.Colors)
Assert.Equal(1f, color.W);
}
}