feat(chat): Campaign CH slice CH1 — retail LogTextType color table
Retail colors chat lines by the 34-value wire LogTextType (ACE's ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail colors onto one bucket per ChatKind — e.g. every Channel line rendered colorLightBlue (Magic's slot) when retail's actual palette spans five different colors across the Turbine rooms and legacy allegiance family. Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim (RetailChatColorTable, all 34 RGBA floats read from the PDB-paired binary's .data section) and threads a new ChatEntry.LogTextType field through every ingestion site to the correct retail wire value: HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel broadcasts derive their type from the channel bit via the new LegacyChannelChatType helper (ported from the decompiled Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send); TurbineChat rooms map through TurbineChatDisplayNames.LogTextType; CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/ CombatEnemy per Player_Combat.cs; kill/death lines use retail's decompiled 0x00 Default (not a combat color). ChatWindowController's transcript now folds LogTextType through RetailChatColorTable with retail's exact "out-of-range keeps the previous line's color" carry rule; ChatPanel's combat highlighting sources the same table. Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries were wrong). Adds register row AP-175 for the pre-existing (unchanged) Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind description. Narrows ISSUES #139 — its chat-colors half is done. Retail renders no chat timestamp prefix path exists in acdream today, so the "timestamp is always colorGrey 0x0C" rule has nothing to attach to; noted here per the research doc rather than left silent. Research: docs/research/2026-08-09-chat-retail-color-table.md Full Release suite: 11,833 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -154,6 +154,9 @@ public sealed class GameEventWiringTests
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var entry = chat.Snapshot()[0];
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Assert.Equal(ChatKind.Channel, entry.Kind);
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Assert.Equal("Alice", entry.Sender);
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// channelId 42 (0x2A) matches no named legacy bit — generic
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// admin/audit catch-all (LegacyChannelChatType.Resolve → 0x0E).
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Assert.Equal(0x0Eu, entry.LogTextType);
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}
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[Fact]
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@ -584,6 +587,10 @@ public sealed class GameEventWiringTests
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Assert.Equal(ChatKind.Combat, entry.Kind);
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Assert.Equal(CombatLineKind.Info, entry.CombatKind);
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Assert.Equal("You killed the drudge!", entry.Text);
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// Default (0x00), not a combat color — HandleKillerNotificationEvent
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// @0x0056C410 calls AddTextToScroll(..., 0, 1, 0) for both
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// VictimNotification and KillerNotification.
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Assert.Equal(0x00u, entry.LogTextType);
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}
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[Fact]
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