feat(chat): Campaign CH slice CH1 — retail LogTextType color table
Retail colors chat lines by the 34-value wire LogTextType (ACE's ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail colors onto one bucket per ChatKind — e.g. every Channel line rendered colorLightBlue (Magic's slot) when retail's actual palette spans five different colors across the Turbine rooms and legacy allegiance family. Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim (RetailChatColorTable, all 34 RGBA floats read from the PDB-paired binary's .data section) and threads a new ChatEntry.LogTextType field through every ingestion site to the correct retail wire value: HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel broadcasts derive their type from the channel bit via the new LegacyChannelChatType helper (ported from the decompiled Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send); TurbineChat rooms map through TurbineChatDisplayNames.LogTextType; CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/ CombatEnemy per Player_Combat.cs; kill/death lines use retail's decompiled 0x00 Default (not a combat color). ChatWindowController's transcript now folds LogTextType through RetailChatColorTable with retail's exact "out-of-range keeps the previous line's color" carry rule; ChatPanel's combat highlighting sources the same table. Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries were wrong). Adds register row AP-175 for the pre-existing (unchanged) Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind description. Narrows ISSUES #139 — its chat-colors half is done. Retail renders no chat timestamp prefix path exists in acdream today, so the "timestamp is always colorGrey 0x0C" rule has nothing to attach to; noted here per the research doc rather than left silent. Research: docs/research/2026-08-09-chat-retail-color-table.md Full Release suite: 11,833 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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26 changed files with 1360 additions and 85 deletions
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@ -153,9 +153,19 @@ public sealed class ChatPanel : IPanel
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for (int i = 0; i < lines.Count; i++)
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{
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var line = lines[i];
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if (line.Kind == ChatKind.Combat && line.CombatKind is { } ck)
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if (line.Kind == ChatKind.Combat)
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{
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renderer.TextColored(ColorForCombat(ck), line.Text);
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// Campaign CH slice CH1: color combat lines from the
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// retail LogTextType table (Combat_Self/Combat_Enemy/
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// Default per CombatChatTranslator's ACE-cited
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// mapping) instead of the CombatLineKind info/
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// warning/error severity bucket. Every LogTextType
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// CombatChatTranslator emits is in-range (<0x22), so
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// the fallback below is defensive only.
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Vector4 color = RetailChatColorTable.TryGetColor(line.LogTextType, out var resolved)
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? resolved
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: ColorForCombat(line.CombatKind ?? CombatLineKind.Info);
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renderer.TextColored(color, line.Text);
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}
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else
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{
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@ -112,7 +112,13 @@ public sealed class ChatVM : IDisposable
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/// client-handled commands (/help, /clear, future) to surface
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/// local feedback without round-tripping the server.
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/// </summary>
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public void ShowSystemMessage(string text) => _log.OnSystemMessage(text, chatType: 0);
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/// <remarks>
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/// LogTextType <c>0x1A</c>: this text never reaches the wire — the
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/// same "client-local text" category as retail's own command-parser
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/// errors and <c>cant_jump_*</c> strings (research doc
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/// <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §2.2).
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/// </remarks>
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public void ShowSystemMessage(string text) => _log.OnSystemMessage(text, chatType: 0x1Au);
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/// <summary>
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/// Drain the chat log. Used by the /clear client-side command.
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@ -256,7 +262,9 @@ public sealed class ChatVM : IDisposable
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/// <see cref="ChatPanel"/> can pick the right rendering primitive
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/// per entry (plain <c>Text</c> for most kinds; <c>TextColored</c>
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/// for combat lines, with the rgba chosen from
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/// <see cref="ChatEntry.CombatKind"/>).
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/// <see cref="ChatEntry.CombatKind"/>). Campaign CH slice CH1 also
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/// carries <see cref="ChatEntry.LogTextType"/> through — the retail
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/// color key, keyed independently of <see cref="ChatKind"/>.
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/// </summary>
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public IReadOnlyList<FormattedLine> RecentLinesDetailed()
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{
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@ -272,7 +280,8 @@ public sealed class ChatVM : IDisposable
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lines[i] = new FormattedLine(
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Text: FormatEntry(entry),
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Kind: entry.Kind,
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CombatKind: entry.CombatKind);
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CombatKind: entry.CombatKind,
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LogTextType: entry.LogTextType);
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}
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return lines;
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}
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@ -284,7 +293,12 @@ public sealed class ChatVM : IDisposable
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/// <see cref="CombatKind"/> to pick a rendering primitive
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/// (<c>Text</c> vs <c>TextColored(rgba)</c>).
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/// </summary>
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/// <param name="LogTextType">
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/// Campaign CH slice CH1: the retail wire <c>LogTextType</c> that keys
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/// <see cref="RetailChatColorTable"/> — see <see cref="ChatEntry.LogTextType"/>.
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/// </param>
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public readonly record struct FormattedLine(
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string Text,
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ChatKind Kind,
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CombatLineKind? CombatKind);
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CombatLineKind? CombatKind,
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uint LogTextType);
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109
src/AcDream.UI.Abstractions/Panels/Chat/RetailChatColorTable.cs
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109
src/AcDream.UI.Abstractions/Panels/Chat/RetailChatColorTable.cs
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@ -0,0 +1,109 @@
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using System.Numerics;
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namespace AcDream.UI.Abstractions.Panels.Chat;
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/// <summary>
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/// The exact retail chat font-color lookup table, indexed by the wire
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/// <c>LogTextType</c> (the same integer ACE calls <c>ChatMessageType</c>).
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///
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/// <para>
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/// Faithful port of <c>ChatInterface::BuildChatColorLookupTable @0x004F31C0</c>
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/// (Sept 2013 EoR build; verified against the PDB-paired binary's <c>.data</c>
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/// section, image base <c>0x400000</c>, RGBAColor constants at <c>0x0081C4A8</c>+).
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/// Retail default-fills all 34 slots (indices <c>0x00</c>-<c>0x21</c>, 34 loop
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/// iterations) with <c>colorGreen</c>, then overwrites 27 of them with 13 named
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/// colors; the 7 slots retail never overwrites (<c>0x00, 0x01, 0x10, 0x14, 0x17,
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/// 0x18, 0x19</c>) stay green. Every color's alpha is 1.0 in the source data.
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/// Full derivation: <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §1-2.
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/// </para>
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///
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/// <para>
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/// <b>Out-of-range rule.</b> Retail's consumer,
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/// <c>UIElement_Text::SetFontColorHelper @0x00466AC0</c>, reads the list's
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/// element count and only applies a new color when the index is IN range;
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/// an index >= 34 falls through leaving <c>m_curFontColor</c> untouched — the
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/// line inherits whatever color the PREVIOUS line resolved to, not a default.
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/// <see cref="TryGetColor"/> models this: it returns <see langword="false"/>
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/// for an out-of-range index instead of substituting a fallback color, so
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/// callers can implement the same "keep the last color" carry-forward.
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/// </para>
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/// </summary>
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public static class RetailChatColorTable
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{
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// Named RGBAColor constants (retail .data, 0x0081C4A8-0x0081C578).
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private static readonly Vector4 ColorWhite = new(1f, 1f, 1f, 1f);
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private static readonly Vector4 Yellow = new(1f, 1f, 0.247f, 1f);
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private static readonly Vector4 DarkYellow = new(0.824f, 0.824f, 0.392f, 1f);
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private static readonly Vector4 ColorBrightPurple = new(1f, 0.498f, 1f, 1f);
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private static readonly Vector4 ColorDarkRed = new(1f, 0.247f, 0.247f, 1f);
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private static readonly Vector4 ColorLightRed = new(0.96f, 0.459f, 0.447f, 1f);
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private static readonly Vector4 ColorLightBlue = new(0.247f, 0.749f, 1f, 1f);
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private static readonly Vector4 ColorPink = new(1f, 0.588f, 0.588f, 1f);
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private static readonly Vector4 ColorCyan = new(0.247f, 0.863f, 0.863f, 1f);
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private static readonly Vector4 ColorBlueGrey = new(0.706f, 0.863f, 0.941f, 1f);
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private static readonly Vector4 ColorGrey = new(0.824f, 0.824f, 0.784f, 1f);
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private static readonly Vector4 Orange = new(0.933f, 0.573f, 0.118f, 1f);
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private static readonly Vector4 ColorGreen = new(0.5f, 1f, 0.498f, 1f);
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private static readonly Vector4 ColorBrightRed = new(1f, 0f, 0f, 1f);
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/// <summary>
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/// The 34-entry table, index == <c>LogTextType</c> (<c>0x00</c>-<c>0x21</c>).
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/// Default-fill is <c>colorGreen</c>; explicit overrides match the builder's
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/// <c>SetValue</c> calls verbatim.
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/// </summary>
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public static readonly IReadOnlyList<Vector4> Colors = new[]
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{
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/* 0x00 Default */ ColorGreen,
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/* 0x01 All */ ColorGreen,
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/* 0x02 Speech */ ColorWhite,
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/* 0x03 Tell */ Yellow,
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/* 0x04 Speech_Direct_Send */ DarkYellow,
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/* 0x05 System */ ColorBrightPurple,
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/* 0x06 Combat */ ColorDarkRed,
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/* 0x07 Magic */ ColorLightBlue,
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/* 0x08 Channel */ ColorPink,
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/* 0x09 Channel_Send */ ColorPink,
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/* 0x0A Social */ Yellow,
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/* 0x0B Social_Send */ DarkYellow,
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/* 0x0C Emote */ ColorGrey,
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/* 0x0D Advancement */ ColorCyan,
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/* 0x0E Abuse */ ColorBlueGrey,
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/* 0x0F Help */ ColorDarkRed,
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/* 0x10 Appraisal */ ColorGreen,
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/* 0x11 Spellcasting */ ColorLightBlue,
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/* 0x12 Allegiance */ Orange,
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/* 0x13 Fellowship */ Yellow,
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/* 0x14 World_Broadcast */ ColorGreen,
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/* 0x15 Combat_Enemy */ ColorDarkRed,
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/* 0x16 Combat_Self */ ColorLightRed,
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/* 0x17 Recall */ ColorGreen,
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/* 0x18 Craft */ ColorGreen,
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/* 0x19 Salvaging */ ColorGreen,
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/* 0x1A (client-local text) */ ColorBrightRed,
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/* 0x1B (Turbine General) */ ColorBlueGrey,
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/* 0x1C (Turbine Trade) */ ColorBlueGrey,
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/* 0x1D (Turbine LFG) */ ColorBlueGrey,
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/* 0x1E (Turbine Roleplay) */ ColorBlueGrey,
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/* 0x1F Admin_Tell */ Yellow,
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/* 0x20 (Turbine Society) */ ColorBlueGrey,
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/* 0x21 (reserved) */ Orange,
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};
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/// <summary>
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/// Resolve <paramref name="logTextType"/> to its retail color.
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/// Returns <see langword="false"/> for an out-of-range index (>=
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/// <see cref="Colors"/>.Count) — per retail's <c>SetFontColorHelper</c>,
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/// the caller should keep whatever color the previous line resolved to
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/// rather than substitute a default.
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/// </summary>
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public static bool TryGetColor(uint logTextType, out Vector4 color)
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{
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if (logTextType < (uint)Colors.Count)
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{
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color = Colors[(int)logTextType];
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return true;
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}
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color = default;
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return false;
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}
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}
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