feat(chat): Campaign CH slice CH1 — retail LogTextType color table
Retail colors chat lines by the 34-value wire LogTextType (ACE's ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail colors onto one bucket per ChatKind — e.g. every Channel line rendered colorLightBlue (Magic's slot) when retail's actual palette spans five different colors across the Turbine rooms and legacy allegiance family. Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim (RetailChatColorTable, all 34 RGBA floats read from the PDB-paired binary's .data section) and threads a new ChatEntry.LogTextType field through every ingestion site to the correct retail wire value: HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel broadcasts derive their type from the channel bit via the new LegacyChannelChatType helper (ported from the decompiled Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send); TurbineChat rooms map through TurbineChatDisplayNames.LogTextType; CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/ CombatEnemy per Player_Combat.cs; kill/death lines use retail's decompiled 0x00 Default (not a combat color). ChatWindowController's transcript now folds LogTextType through RetailChatColorTable with retail's exact "out-of-range keeps the previous line's color" carry rule; ChatPanel's combat highlighting sources the same table. Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries were wrong). Adds register row AP-175 for the pre-existing (unchanged) Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind description. Narrows ISSUES #139 — its chat-colors half is done. Retail renders no chat timestamp prefix path exists in acdream today, so the "timestamp is always colorGrey 0x0C" rule has nothing to attach to; noted here per the research doc rather than left silent. Research: docs/research/2026-08-09-chat-retail-color-table.md Full Release suite: 11,833 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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26 changed files with 1360 additions and 85 deletions
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@ -261,7 +261,12 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
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speech.SenderName,
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speech.Text,
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speech.SenderGuid,
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speech.IsRanged));
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speech.IsRanged,
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// speech.ChatType is passed through VERBATIM — retail's
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// Handle_Communication__HearSpeech @0x005712A0 feeds the
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// raw wire word straight into AddTextToScroll with zero
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// remapping (research doc §3.3 / HearSpeech.cs doc).
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speech.ChatType));
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Subscribe<ServerMessage.Parsed>(
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h => session.ServerMessageReceived += h,
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h => session.ServerMessageReceived -= h,
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@ -481,11 +486,16 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
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if (parsed.Body is not TurbineChat.Payload.EventSendToRoom message)
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return;
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// message.RoomId is an opaque per-session Turbine room GUID, not a
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// legacy channel bitflag — ChatLog.OnChannelBroadcast's default
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// (legacy-bit) LogTextType derivation would misclassify it, so the
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// room's own ChatType maps to LogTextType explicitly here instead.
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chat.OnChannelBroadcast(
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message.RoomId,
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message.SenderName,
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message.Message,
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TurbineChatDisplayNames.Resolve(message.RoomId, message.ChatType));
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logTextType: TurbineChatDisplayNames.LogTextType(message.ChatType),
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channelName: TurbineChatDisplayNames.Resolve(message.RoomId, message.ChatType));
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}
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private static void Validate(
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