feat(chat): Campaign CH slice CH1 — retail LogTextType color table

Retail colors chat lines by the 34-value wire LogTextType (ACE's
ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old
ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail
colors onto one bucket per ChatKind — e.g. every Channel line rendered
colorLightBlue (Magic's slot) when retail's actual palette spans five
different colors across the Turbine rooms and legacy allegiance family.

Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim
(RetailChatColorTable, all 34 RGBA floats read from the PDB-paired
binary's .data section) and threads a new ChatEntry.LogTextType field
through every ingestion site to the correct retail wire value:
HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote
hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel
broadcasts derive their type from the channel bit via the new
LegacyChannelChatType helper (ported from the decompiled
Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send);
TurbineChat rooms map through TurbineChatDisplayNames.LogTextType;
CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/
CombatEnemy per Player_Combat.cs; kill/death lines use retail's
decompiled 0x00 Default (not a combat color). ChatWindowController's
transcript now folds LogTextType through RetailChatColorTable with
retail's exact "out-of-range keeps the previous line's color" carry
rule; ChatPanel's combat highlighting sources the same table.

Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries
were wrong). Adds register row AP-175 for the pre-existing (unchanged)
Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind
description. Narrows ISSUES #139 — its chat-colors half is done.

Retail renders no chat timestamp prefix path exists in acdream today,
so the "timestamp is always colorGrey 0x0C" rule has nothing to attach
to; noted here per the research doc rather than left silent.

Research: docs/research/2026-08-09-chat-retail-color-table.md
Full Release suite: 11,833 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-09 15:23:31 +02:00
parent 8df35d1e18
commit 172c6f9aa3
26 changed files with 1360 additions and 85 deletions

View file

@ -261,7 +261,12 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
speech.SenderName,
speech.Text,
speech.SenderGuid,
speech.IsRanged));
speech.IsRanged,
// speech.ChatType is passed through VERBATIM — retail's
// Handle_Communication__HearSpeech @0x005712A0 feeds the
// raw wire word straight into AddTextToScroll with zero
// remapping (research doc §3.3 / HearSpeech.cs doc).
speech.ChatType));
Subscribe<ServerMessage.Parsed>(
h => session.ServerMessageReceived += h,
h => session.ServerMessageReceived -= h,
@ -481,11 +486,16 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
if (parsed.Body is not TurbineChat.Payload.EventSendToRoom message)
return;
// message.RoomId is an opaque per-session Turbine room GUID, not a
// legacy channel bitflag — ChatLog.OnChannelBroadcast's default
// (legacy-bit) LogTextType derivation would misclassify it, so the
// room's own ChatType maps to LogTextType explicitly here instead.
chat.OnChannelBroadcast(
message.RoomId,
message.SenderName,
message.Message,
TurbineChatDisplayNames.Resolve(message.RoomId, message.ChatType));
logTextType: TurbineChatDisplayNames.LogTextType(message.ChatType),
channelName: TurbineChatDisplayNames.Resolve(message.RoomId, message.ChatType));
}
private static void Validate(

View file

@ -19,4 +19,31 @@ internal static class TurbineChatDisplayNames
TurbineChat.ChatType.Olthoi => "Olthoi",
_ => $"Room 0x{roomId:X8}",
};
/// <summary>
/// Map a Turbine room's <c>TurbineChat.ChatType</c> to retail's wire
/// <c>LogTextType</c> for the chat color table. Faithful port of
/// <c>ChatRoomTracker::GetChatFormat @0x005CD7C0</c>, which writes
/// <c>ChatDisplayInfo::m_ltt</c> directly per room field (research doc
/// <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §2.2):
/// General/Trade/LFG/Roleplay each get their OWN dedicated slot
/// (<c>0x1B</c>-<c>0x1E</c>); every Society variant collapses to the
/// SAME slot (<c>0x20</c>); Allegiance and Olthoi both reuse the
/// Allegiance slot (<c>0x12</c>) rather than getting their own.
/// </summary>
public static uint LogTextType(uint chatType) =>
(TurbineChat.ChatType)chatType switch
{
TurbineChat.ChatType.Allegiance => 0x12u,
TurbineChat.ChatType.General => 0x1Bu,
TurbineChat.ChatType.Trade => 0x1Cu,
TurbineChat.ChatType.Lfg => 0x1Du,
TurbineChat.ChatType.Roleplay => 0x1Eu,
TurbineChat.ChatType.Society => 0x20u,
TurbineChat.ChatType.SocietyCelHan => 0x20u,
TurbineChat.ChatType.SocietyEldWeb => 0x20u,
TurbineChat.ChatType.SocietyRadBlo => 0x20u,
TurbineChat.ChatType.Olthoi => 0x12u,
_ => 0x00u,
};
}