feat(chat): Campaign CH slice CH1 — retail LogTextType color table

Retail colors chat lines by the 34-value wire LogTextType (ACE's
ChatMessageType), NOT by acdream's synthetic 9-value ChatKind. The old
ChatWindowController.RetailChatColor(ChatKind) collapsed distinct retail
colors onto one bucket per ChatKind — e.g. every Channel line rendered
colorLightBlue (Magic's slot) when retail's actual palette spans five
different colors across the Turbine rooms and legacy allegiance family.

Ports ChatInterface::BuildChatColorLookupTable @0x004F31C0 verbatim
(RetailChatColorTable, all 34 RGBA floats read from the PDB-paired
binary's .data section) and threads a new ChatEntry.LogTextType field
through every ingestion site to the correct retail wire value:
HearSpeech/Tell pass the wire chatType through verbatim; Emote/SoulEmote
hard-code 0x0C; the Tell self-echo hard-codes 0x04; legacy ChatChannel
broadcasts derive their type from the channel bit via the new
LegacyChannelChatType helper (ported from the decompiled
Handle_Communication__ChannelBroadcast dispatch, hear vs. own-send);
TurbineChat rooms map through TurbineChatDisplayNames.LogTextType;
CombatChatTranslator's hit/miss/evade lines map to ACE's CombatSelf/
CombatEnemy per Player_Combat.cs; kill/death lines use retail's
decompiled 0x00 Default (not a combat color). ChatWindowController's
transcript now folds LogTextType through RetailChatColorTable with
retail's exact "out-of-range keeps the previous line's color" carry
rule; ChatPanel's combat highlighting sources the same table.

Corrects HearSpeech.cs's doc-comment ChatType legend (4 of 6 entries
were wrong). Adds register row AP-175 for the pre-existing (unchanged)
Popup-renders-in-chat divergence and updates AP-39's stale per-ChatKind
description. Narrows ISSUES #139 — its chat-colors half is done.

Retail renders no chat timestamp prefix path exists in acdream today,
so the "timestamp is always colorGrey 0x0C" rule has nothing to attach
to; noted here per the research doc rather than left silent.

Research: docs/research/2026-08-09-chat-retail-color-table.md
Full Release suite: 11,833 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-09 15:23:31 +02:00
parent 8df35d1e18
commit 172c6f9aa3
26 changed files with 1360 additions and 85 deletions

View file

@ -36,16 +36,24 @@ namespace AcDream.Core.Net.Messages;
/// </para>
///
/// <para>
/// ChatType (from ACE):
/// ChatType (LogTextType — corrected 2026-08-09, Campaign CH slice CH1;
/// the previous legend here had 4 of 6 entries wrong, cf. research doc
/// <c>docs/research/2026-08-09-chat-retail-color-table.md</c> §5.4.1):
/// <list type="bullet">
/// <item><description>0x01 = Broadcast</description></item>
/// <item><description>0x02 = Combat</description></item>
/// <item><description>0x0B = Speech</description></item>
/// <item><description>0x0F = Emote</description></item>
/// <item><description>0x10 = Tell</description></item>
/// <item><description>0x11 = Syllables (spell casting)</description></item>
/// <item><description>0x01 = All (Broadcast/AllChannels)</description></item>
/// <item><description>0x02 = Speech</description></item>
/// <item><description>0x03 = Tell</description></item>
/// <item><description>0x0B = Social_Send</description></item>
/// <item><description>0x0C = Emote</description></item>
/// <item><description>0x0F = Help</description></item>
/// <item><description>0x10 = Appraisal</description></item>
/// <item><description>0x11 = Spellcasting (syllables)</description></item>
/// <item><description>other values in ACE ChatMessageType.cs</description></item>
/// </list>
/// This value is passed through VERBATIM as the chat line's
/// <c>LogTextType</c> — zero remapping (retail's
/// <c>Handle_Communication__HearSpeech @0x005712A0</c> feeds the raw
/// wire word straight into <c>AddTextToScroll</c>).
/// </para>
/// </summary>
public static class HearSpeech