fix(ui): match retail vitae and character info
Restore Vitae's omitted penalty paragraph, replace the invented character summary with gmCharacterInfoUI's ordered report and property meanings, preserve authored translucent body surfaces, and initialize the end-session button in its visible Normal DAT state. Release build and all 5,830 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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21 changed files with 771 additions and 303 deletions
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@ -106,6 +106,9 @@ public sealed class IndicatorBarController : IRetainedPanelController
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_lastLinkFlash = now;
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_link.TrySetRetailState(ConnectionGoodState);
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_miniGame.TrySetRetailState(UiButtonStateMachine.Ghosted);
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// Ordinary button 0x100000FA has no hover state: retail begins in its
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// authored Normal state (0x06007BB1) before any pointer notice.
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_endCharacterSession.TrySetRetailState(UiButtonStateMachine.Normal);
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UpdateEnchantments();
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UpdateBurden();
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}
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