fix(ui): match retail vitae and character info

Restore Vitae's omitted penalty paragraph, replace the invented character summary with gmCharacterInfoUI's ordered report and property meanings, preserve authored translucent body surfaces, and initialize the end-session button in its visible Normal DAT state.

Release build and all 5,830 tests pass with five intentional skips. Connected visual gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 12:06:14 +02:00
parent d1d603105f
commit 16c21e299c
21 changed files with 771 additions and 303 deletions

View file

@ -23,10 +23,13 @@ Both Attributes + Skills tabs share a header strip filled by the base class
`UpdatePKStatus` 0x004f00a0). The tab sub-layout `0x2100002C` nests `0x10000226` which
chains again into `0x21000045` — the real header/list content is **two inheritance levels deep**.
The **text report** ("birth/age/deaths, innate attributes, augmentations, load") the earlier
pilot guessed is a SEPARATE sub-panel: LayoutDesc `0x2100001A`, `gmCharacterInfoUI`
(register 0x004b8c90), whose `m_pMainText` (`0x1000011d`) is created at RUNTIME. That window
is handled by `CharacterController` (create-the-element path) — different layout, not 0x2100002E.
The **text report** ("birth/playtime/deaths, resist grades, innate attributes,
chess/fishing, earned augmentations, load") is a SEPARATE child panel:
`gmCharacterInfoUI` (register `0x004b8c90`), root `0x10000183` under the
production shared-panel LayoutDesc `0x2100006E`. Its authored
`m_pMainText` (`0x1000011d`) and scrollbar are imported from that child tree;
the controller only supplies the report. This is different from `0x2100002E`.
See `2026-07-17-retail-vitae-character-info-pseudocode.md` for the exact report.
## Importer reality (dumped live, 2026-06-25)