fix(ui): match retail vitae and character info

Restore Vitae's omitted penalty paragraph, replace the invented character summary with gmCharacterInfoUI's ordered report and property meanings, preserve authored translucent body surfaces, and initialize the end-session button in its visible Normal DAT state.

Release build and all 5,830 tests pass with five intentional skips. Connected visual gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 12:06:14 +02:00
parent d1d603105f
commit 16c21e299c
21 changed files with 771 additions and 303 deletions

View file

@ -722,6 +722,10 @@ Helpful/Harmful instantiate retail's DAT icon/name/time row and selected-spell
information presentation. The burden icon sends panel 3 (Character Information),
not panel 11 (Attributes/Skills). Link uses retail's payload-free ping/RTT
cadence; Vitae uses PropertyInt 129/139 and the retail XP-pool threshold formula.
The detail conformance pass also restores Vitae's omitted penalty explanation,
ports the exact Character Information report/property meanings, prevents
double-compositing authored translucent panel centers, and initializes the
end-session control in its visible Normal DAT state before hover.
The first connected gate exposed and corrected two retained-import defects:
spellbook tabs are authored stateful text controls (not buttons), and retail
text starts with zero margins. Real-DAT fixtures now pin spellbook binding,