fix(ui): match retail vitae and character info
Restore Vitae's omitted penalty paragraph, replace the invented character summary with gmCharacterInfoUI's ordered report and property meanings, preserve authored translucent body surfaces, and initialize the end-session button in its visible Normal DAT state. Release build and all 5,830 tests pass with five intentional skips. Connected visual gate pending. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -72,12 +72,21 @@ Link ping RTT and Vitae
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recovery XP are live; transport packet-loss averaging and Mini Game gameplay
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remain the explicitly narrowed AP-110 residual.
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The 2026-07-17 retail-conformance follow-up completes the visible detail data:
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Vitae now includes all three localized paragraphs; Character Information now
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emits retail's birth/playtime/deaths, resistance grades, innates,
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chess/fishing, earned mastery/augmentation, and burden report instead of an
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invented character-sheet summary. Character/Vitae authored center surfaces
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are no longer composited twice, and the end-session button enters its Normal
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DAT state before hover.
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**Files:** `src/AcDream.App/UI/Layout/IndicatorBarController.cs`;
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`src/AcDream.App/UI/Layout/DatWidgetFactory.cs`;
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`src/AcDream.Core.Net/WorldSession.cs`; `src/AcDream.App/UI/RetailUiRuntime.cs`.
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**Research:**
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`docs/research/2026-07-17-retail-indicator-bar-pseudocode.md`.
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`docs/research/2026-07-17-retail-vitae-character-info-pseudocode.md`.
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**Acceptance:** All seven authored controls render their retail sprites. Link
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quality follows the 5/20/40-second thresholds and bad-link flash cadence;
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