feat(ui): D.5.3/B.1 — UiItemSlot drag source + drop target + accept/reject overlay
- UiElement: two new virtuals GetDragPayload()/GetDragGhost() (default null) keep UiRoot item-agnostic; any leaf can opt into drag by overriding these. - UiItemSlot: SlotIndex + SourceKind properties for payload identity; two overrides return ItemDragPayload / icon ghost when the slot is occupied. FindList() walks the parent chain to locate the owning UiItemList and its registered IItemListDragHandler. - UiItemSlot.OnEvent: MouseDown now just consumes the press; use-item fires on Click (mouse-up) so a drag doesn't also trigger the use-item callback. DragEnter → ask handler, set Accept/Reject overlay. DragOver → reset to None (fires on leave). DropReleased → clear overlay + dispatch to handler when Data0 == 1 (accepted). DragBegin consumed (source). - OnDraw: accept/reject sprite overlay drawn last, guarded on id != 0 to avoid the resolve(0)-→-magenta footgun. - ToolbarControllerTests: Click_emitsUseForBoundItem changed from MouseDown to Click to match the new dispatch. - 12 new DragDropSpineTests pass; full suite 481/483 (2 pre-existing skips). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4 changed files with 189 additions and 3 deletions
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@ -203,6 +203,16 @@ public abstract class UiElement
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/// </summary>
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public virtual bool OnEvent(in UiEvent e) => false;
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/// <summary>The data this element carries when a drag begins. <see cref="UiRoot"/>
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/// pulls this on drag-promote; a NULL return CANCELS the drag (retail:
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/// ItemList_BeginDrag only arms an occupied cell). Default null = not draggable.</summary>
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public virtual object? GetDragPayload() => null;
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/// <summary>The texture <see cref="UiRoot"/> paints at the cursor while this element
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/// is the drag source: (GL handle, width, height). Null = no ghost. Keeps
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/// <see cref="UiRoot"/> item-agnostic. Retail analog: m_dragIcon (decomp 229738).</summary>
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public virtual (uint tex, int w, int h)? GetDragGhost() => null;
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/// <summary>
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/// Tooltip text for this widget. Retail fires event 0x07 after
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/// ~1000ms hover, then queries the widget's virtual "GetString"
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@ -21,6 +21,29 @@ public sealed class UiItemSlot : UiElement
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/// <summary>Pre-composited icon GL texture for the bound item (0 = none).</summary>
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public uint IconTexture { get; private set; }
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/// <summary>This cell's own index within its panel (0..17 toolbar; container slot
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/// for inventory). Distinct from <see cref="ShortcutNum"/> (the 1–9 label, -1 on the
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/// bottom row). Set by the controller; used as the drag payload's SourceSlot and to
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/// identify the drop TARGET slot.</summary>
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public int SlotIndex { get; set; } = -1;
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/// <summary>What kind of slot this is, for the drag payload (retail InqDropIconInfo
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/// flags). Controller overrides; default Inventory.</summary>
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public ItemDragSource SourceKind { get; set; } = ItemDragSource.Inventory;
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/// <summary>Drag-rollover accept frame (retail ItemSlot_DragOver_Accept 0x060011F9,
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/// state id 0x10000041). Configurable; guard id != 0 before resolving.</summary>
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public uint DragAcceptSprite { get; set; } = 0x060011F9u;
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/// <summary>Drag-rollover reject frame (retail ItemSlot_DragOver_Reject 0x060011F8,
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/// state id 0x10000040).</summary>
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public uint DragRejectSprite { get; set; } = 0x060011F8u;
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/// <summary>Accept/reject overlay state while a drag hovers this cell.</summary>
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public enum DragAcceptState { None, Accept, Reject }
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private DragAcceptState _dragAccept = DragAcceptState.None;
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/// <summary>Current overlay state — internal so unit tests can assert it (InternalsVisibleTo).</summary>
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internal DragAcceptState DragAcceptVisual => _dragAccept;
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/// <summary>Empty-slot sprite. Default = the generic toolbar empty-slot border
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/// 0x060074CF (uiitem template 0x21000037, state ItemSlot_Empty). Configurable so
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/// paperdoll equip slots can use their per-slot silhouettes later.</summary>
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@ -37,6 +60,22 @@ public sealed class UiItemSlot : UiElement
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public void Clear() { ItemId = 0; IconTexture = 0; }
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/// <inheritdoc/>
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public override object? GetDragPayload()
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=> ItemId != 0 ? new ItemDragPayload(ItemId, SourceKind, SlotIndex, this) : null;
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/// <inheritdoc/>
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public override (uint tex, int w, int h)? GetDragGhost()
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=> ItemId != 0 && IconTexture != 0 ? (IconTexture, (int)Width, (int)Height) : null;
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/// <summary>Walk up to the containing <see cref="UiItemList"/> (the drop handler owner).</summary>
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private UiItemList? FindList()
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{
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UiElement? e = Parent;
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while (e is not null) { if (e is UiItemList l) return l; e = e.Parent; }
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return null;
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}
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// ── Shortcut number (slot label) ─────────────────────────────────────────
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// Port of UIElement_UIItem::SetShortcutNum (acclient_2013_pseudo_c.txt:229465).
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// Retail draws the digit on the cell's ShortcutNum sub-element, picking the
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@ -100,7 +139,38 @@ public sealed class UiItemSlot : UiElement
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/// <inheritdoc/>
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public override bool OnEvent(in UiEvent e)
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{
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if (e.Type == UiEventType.MouseDown) { Clicked?.Invoke(); return true; }
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switch (e.Type)
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{
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// Use fires on CLICK (mouse-up over the same cell), not MouseDown — so a
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// drag (press + >3px move) does NOT also use the item. UiRoot suppresses the
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// post-drag Click (UiRoot.cs FinishDrag returns before the Click emit).
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case UiEventType.MouseDown:
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return true; // consume the press; no use here
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case UiEventType.Click:
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Clicked?.Invoke();
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return true;
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case UiEventType.DragBegin:
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return true; // we're the source; payload already pulled by UiRoot
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case UiEventType.DragEnter: // pointer entered me mid-drag → ask the list's handler
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_dragAccept = (FindList() is { DragHandler: { } h } list
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&& e.Payload is ItemDragPayload p && h.OnDragOver(list, this, p))
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? DragAcceptState.Accept : DragAcceptState.Reject;
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return true;
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case UiEventType.DragOver: // UiRoot fires this on LEAVE → neutral
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_dragAccept = DragAcceptState.None;
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return true;
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case UiEventType.DropReleased:
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_dragAccept = DragAcceptState.None;
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if (e.Data0 == 1 // accepted = dropped on a DIFFERENT element (skips self/empty)
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&& FindList() is { DragHandler: { } dh } dl
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&& e.Payload is ItemDragPayload dp)
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dh.HandleDropRelease(dl, this, dp);
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return true;
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}
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return false;
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}
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@ -139,5 +209,19 @@ public sealed class UiItemSlot : UiElement
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}
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}
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}
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// Drag-rollover accept/reject frame (retail SetDragAcceptState 0x10000041/40).
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// Guard id != 0 BEFORE resolving — resolve(0) returns the 1×1 magenta placeholder
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// with a non-zero GL handle (feedback_ui_resolve_zero_magenta).
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if (_dragAccept != DragAcceptState.None && SpriteResolve is not null)
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{
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uint id = _dragAccept == DragAcceptState.Accept ? DragAcceptSprite : DragRejectSprite;
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if (id != 0)
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{
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var (tex, _, _) = SpriteResolve(id);
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if (tex != 0)
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ctx.DrawSprite(tex, 0f, 0f, Width, Height, 0f, 0f, 1f, 1f, Vector4.One);
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}
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}
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}
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}
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