test(p0): threshold-trace golden wiring + PVS scaffold + P1-entry checklist

P0 Tasks 6 (autonomous half) + 7. FindCellList_DoorwayThreshold_MatchesRetailTrace
asserts acdream's pick == each captured retail pick; skips until the capture
fixture lands. PvsConformanceTests scaffolds the render visible-set golden
(skipped; filled in P4). ConformanceDats.FixturesDir resolves fixtures from the
source tree (issue98 pattern). Notes record: existing retail traces are
collision-only (no membership) so the strict P1 gate needs the one live capture;
plus the P1 re-scope finding (Stage-1 membership already on this branch).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-03 14:29:30 +02:00
parent b35e491f12
commit 1662da8731
5 changed files with 120 additions and 3 deletions

View file

@ -40,6 +40,27 @@ public static class ConformanceDats
return Directory.Exists(def) ? def : null;
}
/// <summary>
/// The conformance fixtures dir in the SOURCE tree (mirrors
/// CellarUpTrajectoryReplayTests.FixtureDir — fixtures are read from source,
/// not copied to the output dir).
/// </summary>
public static string FixturesDir =>
Path.Combine(SolutionRoot(), "tests", "AcDream.Core.Tests", "Conformance", "Fixtures");
private static string SolutionRoot()
{
var dir = AppContext.BaseDirectory;
while (!string.IsNullOrEmpty(dir))
{
if (File.Exists(Path.Combine(dir, "AcDream.slnx")))
return dir;
dir = Path.GetDirectoryName(dir);
}
throw new InvalidOperationException(
"Could not locate AcDream.slnx from " + AppContext.BaseDirectory);
}
/// <summary>The physics-verbatim cell→world transform (no +2cm render lift).</summary>
public static Matrix4x4 WorldTransform(DatEnvCell datCell) =>
Matrix4x4.CreateFromQuaternion(datCell.Position.Orientation) *