fix(ui): complete retail inventory scroll polish
Preserve pixel scroll offsets across inventory rebuilds, crop partially visible rows with nested geometry/UV clips, and replace the obsolete 560px resize ceiling with available screen height. Keep retail's row-sized wheel step while allowing continuous scrollbar thumb positions. Co-Authored-By: Codex <codex@openai.com>
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15 changed files with 379 additions and 34 deletions
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@ -540,12 +540,12 @@ build and 4,697-test suite are green. Gate polish preserves CreateObject
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`PluralName` through Core.Net into `ClientObject.GetAppropriateName`, honors the
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entry's authored right alignment, and lets the pointer-owned thumb remain at exact
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minimum/maximum endpoints instead of snapping back from the quantized amount. The
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controls/polish live gate passed. `ItemHolder::GetObjectSplitSize @ 0x00586F00`
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controls/polish and partial-transfer live gates passed. `ItemHolder::GetObjectSplitSize @ 0x00586F00`
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now scopes that quantity to the selected object for all transfers. Partial inventory
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moves send `StackableSplitToContainer 0x0055`; partial drag-out drops send
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`StackableSplitTo3D 0x0056`; neither path moves the original object optimistically
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because the authoritative destination stack receives a server-assigned guid. The
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partial-transfer live action gate follows.
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partial inventory and ground transfers were live-confirmed 2026-07-11.
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**Wave 4.1 implementation (2026-07-11):** bare `1..9` now use slots 0..8,
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Ctrl+`1..9` selects them, Alt+`5..9` uses slots 13..17, and `0` creates a
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