feat(selection): port retail polygon picking and vivid marker

Replace the projected Setup-sphere rectangle and independent physics-wall ray with retail's render-coupled picker: only visible server-object parts participate, each exact drawing sphere broad-phases the camera-eye ray, and first-in-DAT-order visual polygon hits globally outrank sphere fallbacks.

Replace the devtools-only procedural triangles with the retained gameplay VividTargetIndicator using retail client-enum surfaces 1..4, radar-blip colorization, Setup selection-sphere framing, and the exact eight-pixel viewport clamp.

Release build succeeds with zero warnings and all 5,886 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 21:32:51 +02:00
parent 0f82a08f0a
commit 146a963aeb
26 changed files with 1302 additions and 1340 deletions

View file

@ -52,7 +52,7 @@ public sealed record GameplaySettings(
ToggleRun: true,
AdvancedCombatUI: false,
ShowTooltips: true,
VividTargetingIndicator: false,
VividTargetingIndicator: true,
SideBySideVitals: false,
// Retail default character-options mask 0x50C4A54A includes
// CoordinatesOnRadar (0x00400000).