feat(selection): port retail polygon picking and vivid marker
Replace the projected Setup-sphere rectangle and independent physics-wall ray with retail's render-coupled picker: only visible server-object parts participate, each exact drawing sphere broad-phases the camera-eye ray, and first-in-DAT-order visual polygon hits globally outrank sphere fallbacks. Replace the devtools-only procedural triangles with the retained gameplay VividTargetIndicator using retail client-enum surfaces 1..4, radar-blip colorization, Setup selection-sphere framing, and the exact eight-pixel viewport clamp. Release build succeeds with zero warnings and all 5,886 tests pass with five intentional skips. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -52,7 +52,7 @@ public sealed record GameplaySettings(
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ToggleRun: true,
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AdvancedCombatUI: false,
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ShowTooltips: true,
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VividTargetingIndicator: false,
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VividTargetingIndicator: true,
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SideBySideVitals: false,
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// Retail default character-options mask 0x50C4A54A includes
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// CoordinatesOnRadar (0x00400000).
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