feat(D.2b): retail 3-slice vital bars + headless mockup verifier

Render each vital bar as a horizontal 3-slice from the real retail
RenderSurface sprites (authoritative ids from the vitals LayoutDesc
0x21000014 via dump-vitals-bars): a fixed-width bevelled left-cap, a
stretched glassy-gradient middle, and a fixed-width right-cap. The
empty back track draws full width; the coloured front fill grows from
the left to the value (the track owns the right end, so the fill omits
its own right-cap). Replaces the flat single-sprite Alphablend overlay
that read as the old UI - this is the bordered gradient look from the
retail screenshot (red HP / gold stamina / blue mana).

UiMeter gains the six 9-slice ids (BackLeft/Tile/Right +
FrontLeft/Tile/Right) and a DrawHBar helper; MarkupDocument parses the
backleft/backtile/backright/frontleft/fronttile/frontright attrs;
vitals.xml carries the 18 per-vital ids. The temporary
ACDREAM_BAR_PROVEOUT component grid is removed.

Adds AcDream.Cli render-vitals-mockup: a headless ImageSharp composite
that assembles the bars with the SAME DrawHBar logic, so the sprite
assembly can be verified by eye (Read the PNG) without launching the
client + server - the fast UI-iteration loop the user asked for.
export-ui-sprite dumps a single RenderSurface to PNG for HTML mockups.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-14 21:40:11 +02:00
parent 84630517e3
commit 1453ff7da2
7 changed files with 242 additions and 26 deletions

View file

@ -58,15 +58,21 @@ public class MarkupDocumentTests
}
[Fact]
public void Build_ParsesBackFrontSpriteIds()
public void Build_ParsesNineSliceBarSpriteIds()
{
const string xml = "<panel id=\"v\" x=\"0\" y=\"0\" w=\"100\" h=\"50\" title=\"V\">" +
"<meter id=\"h\" x=\"0\" y=\"0\" w=\"100\" h=\"14\" fill=\"{HealthPercent}\" back=\"0x06005F3C\" front=\"0x06005F3D\"/>" +
"<meter id=\"h\" x=\"0\" y=\"0\" w=\"100\" h=\"14\" fill=\"{HealthPercent}\" " +
"backleft=\"0x06001141\" backtile=\"0x06001140\" backright=\"0x0600113F\" " +
"frontleft=\"0x06001131\" fronttile=\"0x06001132\" frontright=\"0x06001133\"/>" +
"</panel>";
var panel = MarkupDocument.Build(xml, new FakeBinding(), _ => ((uint)7, 32, 32));
var meter = Assert.IsType<UiMeter>(panel.Children[1]);
Assert.Equal(0x06005F3Cu, meter.BackSpriteId);
Assert.Equal(0x06005F3Du, meter.FrontSpriteId);
Assert.Equal(0x06001141u, meter.BackLeft);
Assert.Equal(0x06001140u, meter.BackTile);
Assert.Equal(0x0600113Fu, meter.BackRight);
Assert.Equal(0x06001131u, meter.FrontLeft);
Assert.Equal(0x06001132u, meter.FrontTile);
Assert.Equal(0x06001133u, meter.FrontRight);
Assert.NotNull(meter.SpriteResolve);
}
}