feat(app): render static meshes from Holtburg LandBlockInfo

This commit is contained in:
Erik 2026-04-10 18:32:09 +02:00
parent cefc689ba8
commit 1375780e14
4 changed files with 232 additions and 0 deletions

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#version 430 core
in vec2 vTex;
out vec4 fragColor;
uniform sampler2D uDiffuse;
void main() {
fragColor = texture(uDiffuse, vTex);
}

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#version 430 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aNormal;
layout(location = 2) in vec2 aTex;
uniform mat4 uModel;
uniform mat4 uView;
uniform mat4 uProjection;
out vec2 vTex;
void main() {
vTex = aTex;
gl_Position = uProjection * uView * uModel * vec4(aPos, 1.0);
}