fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection

Live Holtburg at 2560x1440: the Low preset needed 67,368,164 resident bytes
(screen-sized HDR/depth/ray targets are 44 MB of that) against an absolute
64 MiB ceiling that had only been validated at 1080p, so Options -> Apply
fell back to the default path; every later Apply was then refused by the
controller's failure memo, which treated the user's deliberate choice like
automatic re-activation.

RenderPackResidentBudget.Effective scales the declared 1080p figure by the
viewport's pixel-count ratio (never below 1), still capped by the hardware
MaxPackResidentBytes; both pack graphs use it and the performance-matrix
tool judges its resident column by the same rule (contract test updated).
RenderPackController.Request gains explicitUserChoice, which clears the
memo for that selection; RenderPackSelectionBinding passes it on every
display edge (Apply, including resolution changes) and keeps the memo for
the startup request.

Tests: RenderPackResidentBudgetTests (1080p/720p keep the declared
ceiling, 1440p = 16/9x, 4K = 4x, hardware cap wins, zero extent rejected);
controller explicit-retry; the binding test now proves the user's next
Apply activates once the cause is gone. App hermetic lane 6,068/0 (Release).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-23 10:00:11 +02:00
parent 38def07edb
commit 132395e6f7
11 changed files with 250 additions and 8 deletions

View file

@ -527,9 +527,19 @@ foreach ($pacing in $pacingModes) {
"incremental CPU p99 $(Format-Invariant $cpuP99) ms exceeds " +
"$(Format-Invariant $budget.IncrementalCpuMillisecondsP99) ms")
}
if ($residentGpuBytes -gt $budget.ResidentGpuBytes) {
# RenderPackResidentBudget.Effective: the declared ceiling is the
# 1080p figure; it scales with the row's pixel count (never below 1).
$rowPixels = [long]$dimensions[0] * [long]$dimensions[1]
$referencePixels = 1920L * 1080L
$residentCeiling = if ($rowPixels -le $referencePixels) {
[long]$budget.ResidentGpuBytes
} else {
[long][Math]::Ceiling([double]$budget.ResidentGpuBytes * $rowPixels / $referencePixels)
}
if ($residentGpuBytes -gt $residentCeiling) {
Add-Failure $rowFailures (
"resident GPU bytes $residentGpuBytes exceed $($budget.ResidentGpuBytes)")
"resident GPU bytes $residentGpuBytes exceed $residentCeiling " +
"(declared $($budget.ResidentGpuBytes) at 1080p, scaled to ${resolution})")
}
if ($gpuBudgetApplies -and
$gpuP50 -gt $budget.InclusiveGpuMillisecondsP50At1080p) {