From 124a4a2efaab7433e945c6c59d0105d0e4065643 Mon Sep 17 00:00:00 2001 From: Erik Date: Mon, 22 Jun 2026 19:55:20 +0200 Subject: [PATCH] feat(D.2b): wire InventoryController drag-drop to the live session Co-Authored-By: Claude Opus 4.8 (1M context) --- src/AcDream.App/Rendering/GameWindow.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs index a52bd3f8..350261e8 100644 --- a/src/AcDream.App/Rendering/GameWindow.cs +++ b/src/AcDream.App/Rendering/GameWindow.cs @@ -2240,7 +2240,9 @@ public sealed class GameWindow : IDisposable sideBagEmptySprite: sideBagEmpty, mainPackEmptySprite: mainPackEmpty, sendUse: g => _liveSession?.SendUse(g), - sendNoLongerViewing: g => _liveSession?.SendNoLongerViewingContents(g)); + sendNoLongerViewing: g => _liveSession?.SendNoLongerViewingContents(g), + sendPutItemInContainer: (item, container, placement) => + _liveSession?.SendPutItemInContainer(item, container, placement)); Console.WriteLine("[D.2b-B] retail inventory window from LayoutDesc importer (0x21000023)."); }