fix(render): clip walk content to authored portal views

This commit is contained in:
Erik 2026-08-31 06:15:12 +02:00
parent 90eba0ec3c
commit 11e68aad82
10 changed files with 408 additions and 78 deletions

View file

@ -209,6 +209,7 @@ internal sealed class WalkProductionLeafRenderer : IWalkFrameLeafRenderer
private readonly Action _drawExitSeals;
private readonly HashSet<uint> _singleCellScratch = new();
private readonly List<uint> _singleCellListScratch = new();
private readonly Dictionary<uint, int> _singleCellClipScratch = new(1);
internal WalkProductionLeafRenderer(
RetailPViewPassExecutor passes,
@ -231,16 +232,26 @@ internal sealed class WalkProductionLeafRenderer : IWalkFrameLeafRenderer
public void DrawTerrainSlice(int sliceIndex) =>
_passes.DrawWalkTerrainSlice(_frame, _clipAssembly, sliceIndex);
public void DrawCellShell(uint cellId)
public void DrawCellShell(uint cellId, uint clipSlot)
{
_singleCellScratch.Clear();
_singleCellScratch.Add(cellId);
_passes.DrawOpaqueCellShells(_singleCellScratch);
if (_passes.CellHasTransparentShell(cellId))
_singleCellClipScratch.Clear();
_singleCellClipScratch.Add(cellId, checked((int)clipSlot));
_passes.SetCellShellClipRouting(_singleCellClipScratch);
try
{
_singleCellListScratch.Clear();
_singleCellListScratch.Add(cellId);
_passes.DrawTransparentCellShellsOrdered(_singleCellListScratch);
_singleCellScratch.Clear();
_singleCellScratch.Add(cellId);
_passes.DrawOpaqueCellShells(_singleCellScratch);
if (_passes.CellHasTransparentShell(cellId))
{
_singleCellListScratch.Clear();
_singleCellListScratch.Add(cellId);
_passes.DrawTransparentCellShellsOrdered(_singleCellListScratch);
}
}
finally
{
_passes.SetCellShellClipRouting(null);
}
}