harden(runtime): close canonical entity object lifetime

Retain exact teardown receipts before terminal callbacks, preserve ordered re-entrant entity/object publication, publish committed facts across projection failures, and make direct disposal converge every canonical owner. Add a complete ownership ledger plus adversarial direct/graphical parity, callback, GUID reuse, reset, and resource-churn gates.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-26 07:13:42 +02:00
parent 84954c8b77
commit 119b7c1151
9 changed files with 992 additions and 95 deletions

View file

@ -195,6 +195,32 @@ public sealed class CurrentGameRuntimeAdapterTests
spawn.Guid,
Harness.PlayerGuid,
newSlot: 3);
var objDesc = new ObjDescEvent.Parsed(
spawn.Guid,
new CreateObject.ModelData(
0x04000001u,
Array.Empty<CreateObject.SubPaletteSwap>(),
Array.Empty<CreateObject.TextureChange>(),
Array.Empty<CreateObject.AnimPartChange>()),
spawn.InstanceSequence,
ObjDescSequence: 2);
Assert.True(direct.TryApplyObjDesc(
objDesc,
acknowledgeProjection: null,
out _));
var motion = new WorldSession.EntityMotionUpdate(
spawn.Guid,
new CreateObject.ServerMotionState(0x3D, 0x11),
spawn.InstanceSequence,
MovementSequence: 2,
ServerControlSequence: 2,
IsAutonomous: false);
Assert.True(direct.TryApplyMotion(
motion,
retainPayload: true,
acknowledgeProjection: null,
out _,
out _));
var vector = new VectorUpdate.Parsed(
spawn.Guid,
new Vector3(1f, 2f, 3f),
@ -216,6 +242,12 @@ public sealed class CurrentGameRuntimeAdapterTests
acknowledgeProjection: null,
out _,
out _));
Assert.True(direct.CommitChildNoDraw(
directCanonical,
noDraw: true));
Assert.True(direct.CommitChildNoDraw(
directCanonical,
noDraw: false));
WorldSession.EntityPositionUpdate position =
Position(spawn.Guid, spawn.InstanceSequence);
Assert.True(direct.TryApplyPosition(
@ -228,6 +260,10 @@ public sealed class CurrentGameRuntimeAdapterTests
out _,
out _,
out _));
Assert.True(direct.CommitRebucket(
directCanonical,
0x12360001u,
0x1236FFFFu));
Assert.True(direct.TryApplyPickup(
new PickupEvent.Parsed(
spawn.Guid,
@ -253,8 +289,22 @@ public sealed class CurrentGameRuntimeAdapterTests
spawn.Guid,
Harness.PlayerGuid,
newSlot: 3);
Assert.True(graphical.Entities.TryApplyObjDesc(
objDesc,
out _));
Assert.True(graphical.Entities.TryApplyMotion(
motion,
retainPayload: true,
out _,
out _));
Assert.True(graphical.Entities.TryApplyVector(vector, out _));
Assert.True(graphical.Entities.TryApplyState(state, out _, out _));
Assert.True(graphical.Entities.SetAttachedChildNoDraw(
spawn.Guid,
noDraw: true));
Assert.True(graphical.Entities.SetAttachedChildNoDraw(
spawn.Guid,
noDraw: false));
Assert.True(graphical.Entities.TryApplyPosition(
position,
isLocalPlayer: false,
@ -263,6 +313,9 @@ public sealed class CurrentGameRuntimeAdapterTests
out _,
out _,
out _));
Assert.True(graphical.Entities.RebucketLiveEntity(
spawn.Guid,
0x12360001u));
Assert.True(graphical.Entities.TryApplyPickup(
new PickupEvent.Parsed(
spawn.Guid,