perf(rendering): retire production entity partition
Route production meshes and attached particles from the exact retained PView frame ranges, while keeping the former WorldEntity partition only for standalone tests and explicit diagnostic/oracle probes. Copy retained source/count facts before arena release so world diagnostics no longer require the old partition. Record the accepted G4 visual gate and open the exact G5 production matrix. Co-authored-by: OpenAI Codex <codex@openai.com>
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11 changed files with 452 additions and 125 deletions
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@ -157,7 +157,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
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pviewResult?.PortalFrame,
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pviewResult?.ClipAssembly,
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pviewResult?.DrawableCells,
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pviewResult?.Partition,
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pviewResult?.DiagnosticPartition,
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exteriorPortalFrame: null,
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exteriorClipAssembly: null,
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exteriorDrawableCells: null,
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