perf(rendering): retire production entity partition

Route production meshes and attached particles from the exact retained PView frame ranges, while keeping the former WorldEntity partition only for standalone tests and explicit diagnostic/oracle probes. Copy retained source/count facts before arena release so world diagnostics no longer require the old partition. Record the accepted G4 visual gate and open the exact G5 production matrix.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-25 10:50:57 +02:00
parent 14b48cf553
commit 10ccce3f2d
11 changed files with 452 additions and 125 deletions

View file

@ -157,7 +157,7 @@ internal sealed class WorldSceneDiagnosticsController : IWorldSceneDiagnostics
pviewResult?.PortalFrame,
pviewResult?.ClipAssembly,
pviewResult?.DrawableCells,
pviewResult?.Partition,
pviewResult?.DiagnosticPartition,
exteriorPortalFrame: null,
exteriorClipAssembly: null,
exteriorDrawableCells: null,