perf(rendering): retire production entity partition
Route production meshes and attached particles from the exact retained PView frame ranges, while keeping the former WorldEntity partition only for standalone tests and explicit diagnostic/oracle probes. Copy retained source/count facts before arena release so world diagnostics no longer require the old partition. Record the accepted G4 visual gate and open the exact G5 production matrix. Co-authored-by: OpenAI Codex <codex@openai.com>
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# Modern runtime Slice I — flat collision assets and zero-allocation physics
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**Status:** I0 COMPLETE — retail oracle, representative graph fixtures, and
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four-mover allocation baselines fixed; accepted G5 closeout now precedes I1
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four-mover allocation baselines fixed; active G5 production-matrix closeout
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precedes I1
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice I
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**Purpose:** remove parsed DAT object graphs and steady collision allocations
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without changing one retail collision decision, float, comparison, or traversal
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