docs(plan): complete landblock build extraction
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1 changed files with 12 additions and 3 deletions
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@ -28,10 +28,19 @@ test, and bisectable commit rather than being hidden in a mechanical move.
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and publication. Origin-less or mismatched request-aware work fails before
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and publication. Origin-less or mismatched request-aware work fails before
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it can publish. Three corrected-diff reviews are clean. Release gate: 6,965
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it can publish. Three corrected-diff reviews are clean. Release gate: 6,965
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passed / 5 skipped.
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passed / 5 skipped.
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- [ ] B — capture one immutable world-origin snapshot per load and extract the
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- [x] B — capture one immutable world-origin snapshot per load and extract the
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serialized DAT-backed `LandblockBuildFactory`.
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serialized DAT-backed `LandblockBuildFactory`.
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- Origin capture is complete in A2; B now contains only the DAT-backed
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- Landed in `5af101b2`: `LandblockBuildFactory` now owns the complete
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factory extraction and its fixture/serialization gates.
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serialized worker-side DAT transaction, immutable height-table snapshot,
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stab/scenery/interior hydration, complete EnvCell build, and physics-DAT
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bundle. `GameWindow` only constructs the owner and passes its `Build`
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operation to the streamer; it no longer contains any build helper body.
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Hermetic tests pin Far/Near/Promote shape, zero-submesh visibility cells,
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missing-record behavior, the exact supplied DAT gate, non-interleaved full
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Near transactions, exception recovery, and immutable inputs. The installed
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Holtburg gate independently derives visibility completeness from
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`LandBlockInfo.NumCells`. Three corrected-diff reviews are clean. Release
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gate: 6,979 passed / 5 skipped; `GameWindow.cs` is 9,573 lines.
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- [ ] C — extract terrain, visibility, EnvCell, building, and render-pinning
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- [ ] C — extract terrain, visibility, EnvCell, building, and render-pinning
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publication.
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publication.
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- [ ] D — extract physics/cache/collision publication and cross-landblock
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- [ ] D — extract physics/cache/collision publication and cross-landblock
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