fix(combat): synchronize auto-target presentation
Make the retained toolbar consume retail's payload-free selection notice from canonical live state so a reentrant Auto Target replacement cannot be erased by the outer clear. Restrict automatic acquisition to the requested hostile non-player monster policy and record the intentional PK edge divergence. Co-Authored-By: Codex <codex@openai.com>
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@ -470,7 +470,10 @@ include dungeons.
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retail's wire-driven description-before-enter-world lifecycle: the corpse's
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authoritative Dead state is retained and `HandleEnterWorld` strips its
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Ready→Dead transition before the first rendered tick. Corpse persistence was
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visually confirmed live on 2026-07-12. See
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visually confirmed live on 2026-07-12. The follow-up #205 correction makes
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the toolbar consume the final reentrant Auto Target selection and restricts
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automatic candidates to hostile non-player monsters; live gate passed
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2026-07-12. See
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`docs/research/2026-07-12-death-and-auto-target-pseudocode.md`.
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- **L.1b** — Command router + motion-state cleanup (prereq for L.1c).
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