fix(D.2b): chat input resolves the live command bus lazily (was bound to null) + register thumb-3-slice row

The live session + its LiveCommandBus are created after the retail-UI block in
OnLoad, so binding the bus by value captured NullCommandBus and silently dropped
outbound chat. Pass a Func<ICommandBus> resolved at submit time (mirrors how the
ImGui ChatPanel re-reads the bus each frame).

AP-41: scrollbar thumb drawn as single stretched tile (0x06004C63) instead of
retail's 3-slice top-cap/middle/bottom-cap — acknowledged in UiChatScrollbar.cs:37,
registered per the divergence-register rule.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-15 23:24:44 +02:00
parent 12ab9663d2
commit 0ec36f6197
4 changed files with 16 additions and 11 deletions

View file

@ -1849,7 +1849,8 @@ public sealed class GameWindow : IDisposable
if (chatRootInfo is not null && chatLayout is not null)
{
var chatController = AcDream.App.UI.Layout.ChatWindowController.Bind(
chatRootInfo, chatLayout, retailChatVm, _commandBus ?? (AcDream.UI.Abstractions.ICommandBus)AcDream.UI.Abstractions.NullCommandBus.Instance,
chatRootInfo, chatLayout, retailChatVm,
() => _commandBus ?? (AcDream.UI.Abstractions.ICommandBus)AcDream.UI.Abstractions.NullCommandBus.Instance,
vitalsDatFont, _debugFont, ResolveChrome);
if (chatController is not null)
{