fix(D.2b): chat input resolves the live command bus lazily (was bound to null) + register thumb-3-slice row
The live session + its LiveCommandBus are created after the retail-UI block in OnLoad, so binding the bus by value captured NullCommandBus and silently dropped outbound chat. Pass a Func<ICommandBus> resolved at submit time (mirrors how the ImGui ChatPanel re-reads the bus each frame). AP-41: scrollbar thumb drawn as single stretched tile (0x06004C63) instead of retail's 3-slice top-cap/middle/bottom-cap — acknowledged in UiChatScrollbar.cs:37, registered per the divergence-register rule. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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4 changed files with 16 additions and 11 deletions
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@ -1849,7 +1849,8 @@ public sealed class GameWindow : IDisposable
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if (chatRootInfo is not null && chatLayout is not null)
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{
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var chatController = AcDream.App.UI.Layout.ChatWindowController.Bind(
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chatRootInfo, chatLayout, retailChatVm, _commandBus ?? (AcDream.UI.Abstractions.ICommandBus)AcDream.UI.Abstractions.NullCommandBus.Instance,
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chatRootInfo, chatLayout, retailChatVm,
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() => _commandBus ?? (AcDream.UI.Abstractions.ICommandBus)AcDream.UI.Abstractions.NullCommandBus.Instance,
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vitalsDatFont, _debugFont, ResolveChrome);
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if (chatController is not null)
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{
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@ -93,7 +93,10 @@ public sealed class ChatWindowController
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/// <see cref="LayoutImporter.ImportInfos"/>.</param>
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/// <param name="layout">Widget tree from <see cref="LayoutImporter.Build"/>.</param>
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/// <param name="vm">Chat view-model (transcript data + command routing).</param>
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/// <param name="bus">Command bus for <c>SendChatCmd</c> publishes.</param>
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/// <param name="busProvider">Factory that returns the live command bus at submit time.
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/// Called on every chat submit so it resolves <see cref="AcDream.UI.Abstractions.LiveCommandBus"/>
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/// even when the live session is established AFTER <see cref="Bind"/> runs
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/// (mirrors the ImGui <c>ChatPanel</c> which re-reads the bus each frame).</param>
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/// <param name="datFont">Retail dat font for transcript + input rendering.</param>
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/// <param name="debugFont">Fallback debug bitmap font (used when
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/// <paramref name="datFont"/> is null).</param>
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@ -103,7 +106,7 @@ public sealed class ChatWindowController
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ElementInfo rootInfo,
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ImportedLayout layout,
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ChatVM vm,
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ICommandBus bus,
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Func<ICommandBus> busProvider,
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UiDatFont? datFont,
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BitmapFont? debugFont,
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Func<uint, (uint tex, int w, int h)> resolve)
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@ -158,7 +161,7 @@ public sealed class ChatWindowController
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Font = debugFont,
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};
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inputBar.AddChild(c.Input);
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c.Input.OnSubmit = text => ChatCommandRouter.Submit(text, vm, bus, c._activeChannel);
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c.Input.OnSubmit = text => ChatCommandRouter.Submit(text, vm, busProvider(), c._activeChannel);
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// ── Scrollbar — replace the imported track placeholder ────────────
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// The factory created a UiDatElement for the track. Remove it and place a
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