feat(rendering): compare the incremental shadow scene
Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission. Release: 8,211 passed, 5 skipped.
This commit is contained in:
parent
ff5d86175f
commit
0eb6648589
21 changed files with 937 additions and 20 deletions
|
|
@ -269,6 +269,7 @@ public sealed class LiveSessionHostTests
|
|||
InboundEventFifo = noop,
|
||||
LiveLiveness = noop,
|
||||
LiveRuntime = noop,
|
||||
RenderSceneProjection = noop,
|
||||
SessionIdentity = noop,
|
||||
RemoteTeleport = noop,
|
||||
NetworkEffects = noop,
|
||||
|
|
|
|||
|
|
@ -298,6 +298,7 @@ public sealed class LiveSessionResetPlanTests
|
|||
LiveRuntime = Stage(
|
||||
"live runtime",
|
||||
() => LiveSessionEntityRuntimeReset.ClearAndRequireConvergence(live)),
|
||||
RenderSceneProjection = Stage("render scene projection"),
|
||||
SessionIdentity = Stage("session identity", () =>
|
||||
{
|
||||
LiveSessionEntityRuntimeReset.RequireConvergence(live);
|
||||
|
|
@ -378,6 +379,7 @@ public sealed class LiveSessionResetPlanTests
|
|||
"inbound event fifo",
|
||||
"live liveness",
|
||||
"live runtime",
|
||||
"render scene projection",
|
||||
"session identity",
|
||||
"remote teleport",
|
||||
"network effects",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue