feat(rendering): compare the incremental shadow scene

Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission.

Release: 8,211 passed, 5 skipped.
This commit is contained in:
Erik 2026-07-24 22:24:30 +02:00
parent ff5d86175f
commit 0eb6648589
21 changed files with 937 additions and 20 deletions

View file

@ -238,13 +238,15 @@ internal sealed class LiveSpatialPresentationReconciler : ILiveSpatialReconcileP
private readonly ParticleHookSink _particleSink;
private readonly LiveEntityLightController _lights;
private readonly ILiveRenderProjectionSink? _renderProjections;
private readonly RenderSceneShadowRuntime? _renderSceneShadow;
public LiveSpatialPresentationReconciler(
EntityEffectController entityEffects,
EquippedChildRenderController equippedChildren,
ParticleHookSink particleSink,
LiveEntityLightController lights,
ILiveRenderProjectionSink? renderProjections = null)
ILiveRenderProjectionSink? renderProjections = null,
RenderSceneShadowRuntime? renderSceneShadow = null)
{
_entityEffects = entityEffects ?? throw new ArgumentNullException(nameof(entityEffects));
_equippedChildren = equippedChildren
@ -252,6 +254,7 @@ internal sealed class LiveSpatialPresentationReconciler : ILiveSpatialReconcileP
_particleSink = particleSink ?? throw new ArgumentNullException(nameof(particleSink));
_lights = lights ?? throw new ArgumentNullException(nameof(lights));
_renderProjections = renderProjections;
_renderSceneShadow = renderSceneShadow;
}
public void Reconcile()
@ -261,5 +264,6 @@ internal sealed class LiveSpatialPresentationReconciler : ILiveSpatialReconcileP
_renderProjections?.SynchronizeActiveSources();
_particleSink.RefreshAttachedEmitters();
_lights.Refresh();
_renderSceneShadow?.DrainUpdateBoundary();
}
}