feat(rendering): compare the incremental shadow scene

Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission.

Release: 8,211 passed, 5 skipped.
This commit is contained in:
Erik 2026-07-24 22:24:30 +02:00
parent ff5d86175f
commit 0eb6648589
21 changed files with 937 additions and 20 deletions

View file

@ -11,6 +11,7 @@ internal readonly record struct RenderProjectionId
internal static RenderProjectionId FromRaw(ulong value) => new(value);
internal ulong RawValue => _value;
internal byte Domain => (byte)(_value >> 56);
internal RenderSortKey ToSortKey() => new(_value);
public int CompareTo(RenderProjectionId other) =>
@ -182,7 +183,8 @@ internal readonly record struct RenderSourceMetadata(
uint BuildingShellAnchorCellId,
RenderSceneHash128 TransformFingerprint,
RenderSceneHash128 GeometryFingerprint,
RenderSceneHash128 AppearanceFingerprint);
RenderSceneHash128 AppearanceFingerprint,
uint CurrentProjectionFlags = 0);
internal readonly record struct RenderProjectionRecord(
RenderProjectionId Id,