feat(rendering): compare the incremental shadow scene
Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission. Release: 8,211 passed, 5 skipped.
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21 changed files with 937 additions and 20 deletions
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@ -863,6 +863,7 @@ internal sealed class ArchRenderScene : IRenderScene, IRenderSceneQuerySource
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hash.Add(record.Source.GeometryFingerprint.High);
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hash.Add(record.Source.AppearanceFingerprint.Low);
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hash.Add(record.Source.AppearanceFingerprint.High);
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hash.Add(record.Source.CurrentProjectionFlags);
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}
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private readonly record struct ProjectionIdentity(RenderProjectionId Id);
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