feat(rendering): compare the incremental shadow scene
Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission. Release: 8,211 passed, 5 skipped.
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21 changed files with 937 additions and 20 deletions
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@ -33,6 +33,7 @@ internal sealed class LiveSessionResetBindings
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public required Action InboundEventFifo { get; init; }
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public required Action LiveLiveness { get; init; }
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public required Action LiveRuntime { get; init; }
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public required Action RenderSceneProjection { get; init; }
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public required Action SessionIdentity { get; init; }
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public required Action RemoteTeleport { get; init; }
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public required Action NetworkEffects { get; init; }
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@ -81,6 +82,10 @@ internal static class LiveSessionResetManifest
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new("inbound event fifo", bindings.InboundEventFifo),
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new("live liveness", bindings.LiveLiveness),
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new("live runtime", bindings.LiveRuntime),
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// Canonical teardown appends exact projection removals. Drain them
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// before identity changes so no prior-session scene record or
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// journal entry can carry into the next character generation.
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new("render scene projection", bindings.RenderSceneProjection),
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// Identity must remain A until live teardown has converged so
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// player-specific teardown can still classify the old record.
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new("session identity", bindings.SessionIdentity),
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