feat(runtime): own character selection flow

This commit is contained in:
Erik 2026-08-14 18:22:17 +02:00
parent 6c4cd2bbc6
commit 0e82cbf700
20 changed files with 2396 additions and 33 deletions

View file

@ -0,0 +1,175 @@
using System.Buffers.Binary;
using System.Net;
using System.Reflection;
using AcDream.Core.Net.Messages;
using AcDream.Core.Net.Packets;
namespace AcDream.Core.Net.Tests;
public sealed class WorldSessionCharacterSelectionTests
{
private sealed class NullTransport : IWorldSessionTransport
{
public void Send(ReadOnlySpan<byte> datagram) { }
public void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram) { }
public int Receive(
Span<byte> destination,
TimeSpan timeout,
out IPEndPoint? from)
{
from = null;
return -1;
}
public ValueTask<NetReceiveResult> ReceiveAsync(
Memory<byte> destination,
CancellationToken cancellationToken) =>
ValueTask.FromCanceled<NetReceiveResult>(cancellationToken);
public void Dispose() { }
}
[Fact]
public void CharacterManagementSends_UseRetailQueuesAndExactBodies()
{
using var session = CreateSession();
var sent = new List<(byte[] Body, GameMessageGroup Queue)>();
session.GameMessageCapture =
(body, queue) => sent.Add((body, queue));
session.SendDeleteCharacter("Canonical", activeIndex: 3);
session.SendRestoreCharacter(0x50000001u);
Assert.Collection(
sent,
delete =>
{
Assert.Equal(GameMessageGroup.LoginQueue, delete.Queue);
Assert.Equal(
CharacterDelete.BuildRequestBody("Canonical", 3u),
delete.Body);
},
restore =>
{
Assert.Equal(GameMessageGroup.ControlQueue, restore.Queue);
Assert.Equal(
CharacterRestore.BuildRequestBody(0x50000001u),
restore.Body);
});
}
[Fact]
public void UiQueueReplies_DispatchInWireOrderAndRosterRefreshReplacesCharacters()
{
using var session = CreateSession();
var events = new List<string>();
session.CharacterListReceived += roster =>
events.Add($"roster:{roster.Characters[0].SecondsGreyedOut}");
session.CharacterDeleteAcknowledged += () => events.Add("delete");
session.CharacterRestoreReceived += restore =>
events.Add($"restore:{restore.Guid:X8}");
session.CharacterErrorReceived += error =>
events.Add($"error:{error.RawErrorCode:X}");
byte[] packet = BuildPacket(
BuildRoster(secondsGreyedOut: 0u),
BitConverter.GetBytes(CharacterDelete.Opcode),
BuildRestoreResponse(),
BuildCharacterError(CharacterError.Code.Delete),
BuildRoster(secondsGreyedOut: 1u));
InvokeProcessDatagram(session, packet);
Assert.Equal(
[
"roster:0",
"delete",
"restore:50000001",
"error:6",
"roster:1",
],
events);
CharacterList.Character current =
Assert.Single(session.Characters!.Characters);
Assert.Equal(1u, current.SecondsGreyedOut);
}
private static WorldSession CreateSession() =>
new(
new IPEndPoint(IPAddress.Loopback, 9000),
new NullTransport());
private static byte[] BuildRoster(uint secondsGreyedOut)
{
var writer = new PacketWriter(96);
writer.WriteUInt32(CharacterList.Opcode);
writer.WriteUInt32(0u);
writer.WriteUInt32(1u);
writer.WriteUInt32(0x50000001u);
writer.WriteString16L("Character");
writer.WriteUInt32(secondsGreyedOut);
writer.WriteUInt32(0u);
writer.WriteUInt32(11u);
writer.WriteString16L("Canonical");
writer.WriteUInt32(1u);
writer.WriteUInt32(1u);
return writer.ToArray();
}
private static byte[] BuildRestoreResponse()
{
var writer = new PacketWriter(64);
writer.WriteUInt32(CharacterRestore.ResponseOpcode);
writer.WriteUInt32(1u);
writer.WriteUInt32(0x50000001u);
writer.WriteString16L("Character");
writer.WriteUInt32(0u);
return writer.ToArray();
}
private static byte[] BuildCharacterError(CharacterError.Code error)
{
byte[] body = new byte[8];
BinaryPrimitives.WriteUInt32LittleEndian(
body,
CharacterError.Opcode);
BinaryPrimitives.WriteUInt32LittleEndian(
body.AsSpan(4),
(uint)error);
return body;
}
private static byte[] BuildPacket(params byte[][] messages)
{
int length = messages.Sum(message =>
MessageFragmentHeader.Size + message.Length);
var fragments = new byte[length];
int position = 0;
uint sequence = 1u;
foreach (byte[] message in messages)
{
position += GameMessageFragment.WriteSingleFragment(
fragments.AsSpan(position),
sequence++,
GameMessageGroup.UIQueue,
message);
}
return PacketCodec.Encode(
new PacketHeader
{
Sequence = 1u,
Flags = PacketHeaderFlags.BlobFragments,
},
fragments,
outboundIsaac: null);
}
private static void InvokeProcessDatagram(
WorldSession session,
byte[] datagram)
{
MethodInfo method = typeof(WorldSession).GetMethod(
"ProcessDatagram",
BindingFlags.NonPublic | BindingFlags.Instance)!;
method.Invoke(
session,
[new ReadOnlyMemory<byte>(datagram), null, true]);
}
}