feat(runtime): own character selection flow
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20 changed files with 2396 additions and 33 deletions
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@ -0,0 +1,175 @@
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using System.Buffers.Binary;
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using System.Net;
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using System.Reflection;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Net.Packets;
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namespace AcDream.Core.Net.Tests;
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public sealed class WorldSessionCharacterSelectionTests
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{
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private sealed class NullTransport : IWorldSessionTransport
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{
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public void Send(ReadOnlySpan<byte> datagram) { }
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public void Send(IPEndPoint remote, ReadOnlySpan<byte> datagram) { }
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public int Receive(
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Span<byte> destination,
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TimeSpan timeout,
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out IPEndPoint? from)
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{
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from = null;
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return -1;
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}
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public ValueTask<NetReceiveResult> ReceiveAsync(
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Memory<byte> destination,
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CancellationToken cancellationToken) =>
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ValueTask.FromCanceled<NetReceiveResult>(cancellationToken);
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public void Dispose() { }
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}
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[Fact]
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public void CharacterManagementSends_UseRetailQueuesAndExactBodies()
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{
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using var session = CreateSession();
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var sent = new List<(byte[] Body, GameMessageGroup Queue)>();
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session.GameMessageCapture =
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(body, queue) => sent.Add((body, queue));
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session.SendDeleteCharacter("Canonical", activeIndex: 3);
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session.SendRestoreCharacter(0x50000001u);
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Assert.Collection(
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sent,
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delete =>
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{
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Assert.Equal(GameMessageGroup.LoginQueue, delete.Queue);
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Assert.Equal(
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CharacterDelete.BuildRequestBody("Canonical", 3u),
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delete.Body);
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},
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restore =>
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{
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Assert.Equal(GameMessageGroup.ControlQueue, restore.Queue);
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Assert.Equal(
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CharacterRestore.BuildRequestBody(0x50000001u),
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restore.Body);
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});
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}
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[Fact]
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public void UiQueueReplies_DispatchInWireOrderAndRosterRefreshReplacesCharacters()
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{
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using var session = CreateSession();
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var events = new List<string>();
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session.CharacterListReceived += roster =>
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events.Add($"roster:{roster.Characters[0].SecondsGreyedOut}");
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session.CharacterDeleteAcknowledged += () => events.Add("delete");
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session.CharacterRestoreReceived += restore =>
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events.Add($"restore:{restore.Guid:X8}");
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session.CharacterErrorReceived += error =>
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events.Add($"error:{error.RawErrorCode:X}");
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byte[] packet = BuildPacket(
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BuildRoster(secondsGreyedOut: 0u),
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BitConverter.GetBytes(CharacterDelete.Opcode),
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BuildRestoreResponse(),
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BuildCharacterError(CharacterError.Code.Delete),
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BuildRoster(secondsGreyedOut: 1u));
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InvokeProcessDatagram(session, packet);
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Assert.Equal(
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[
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"roster:0",
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"delete",
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"restore:50000001",
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"error:6",
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"roster:1",
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],
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events);
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CharacterList.Character current =
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Assert.Single(session.Characters!.Characters);
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Assert.Equal(1u, current.SecondsGreyedOut);
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}
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private static WorldSession CreateSession() =>
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new(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new NullTransport());
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private static byte[] BuildRoster(uint secondsGreyedOut)
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{
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var writer = new PacketWriter(96);
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writer.WriteUInt32(CharacterList.Opcode);
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writer.WriteUInt32(0u);
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writer.WriteUInt32(1u);
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writer.WriteUInt32(0x50000001u);
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writer.WriteString16L("Character");
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writer.WriteUInt32(secondsGreyedOut);
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writer.WriteUInt32(0u);
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writer.WriteUInt32(11u);
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writer.WriteString16L("Canonical");
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writer.WriteUInt32(1u);
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writer.WriteUInt32(1u);
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return writer.ToArray();
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}
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private static byte[] BuildRestoreResponse()
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{
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var writer = new PacketWriter(64);
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writer.WriteUInt32(CharacterRestore.ResponseOpcode);
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writer.WriteUInt32(1u);
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writer.WriteUInt32(0x50000001u);
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writer.WriteString16L("Character");
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writer.WriteUInt32(0u);
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return writer.ToArray();
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}
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private static byte[] BuildCharacterError(CharacterError.Code error)
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{
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byte[] body = new byte[8];
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BinaryPrimitives.WriteUInt32LittleEndian(
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body,
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CharacterError.Opcode);
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BinaryPrimitives.WriteUInt32LittleEndian(
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body.AsSpan(4),
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(uint)error);
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return body;
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}
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private static byte[] BuildPacket(params byte[][] messages)
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{
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int length = messages.Sum(message =>
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MessageFragmentHeader.Size + message.Length);
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var fragments = new byte[length];
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int position = 0;
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uint sequence = 1u;
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foreach (byte[] message in messages)
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{
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position += GameMessageFragment.WriteSingleFragment(
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fragments.AsSpan(position),
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sequence++,
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GameMessageGroup.UIQueue,
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message);
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}
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return PacketCodec.Encode(
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new PacketHeader
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{
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Sequence = 1u,
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Flags = PacketHeaderFlags.BlobFragments,
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},
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fragments,
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outboundIsaac: null);
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}
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private static void InvokeProcessDatagram(
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WorldSession session,
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byte[] datagram)
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{
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MethodInfo method = typeof(WorldSession).GetMethod(
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"ProcessDatagram",
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BindingFlags.NonPublic | BindingFlags.Instance)!;
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method.Invoke(
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session,
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[new ReadOnlyMemory<byte>(datagram), null, true]);
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}
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}
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