docs(runtime): close local movement ownership
Record the exact J5.4 automated, lifecycle/reconnect, and nine-stop movement evidence; advance the Modern Runtime program to J5.5; and synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, rollback, and durable research pointers. Co-authored-by: Codex <noreply@openai.com>
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# Modern runtime Slice J5 — movement, physics, interaction, and combat
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**Status:** ACTIVE — J5.1–J5.3 complete; J5.4 next
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**Status:** ACTIVE — J5.1–J5.4 complete; J5.5 next
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**Parent:** `2026-07-25-modern-runtime-slice-j.md`, J5
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**Production base:** `2c67a2c3`
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**Authorization:** the user approved Slices F–L, including the Slice J
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@ -88,8 +88,8 @@ commands to Runtime. The camera may not write the player heading directly.
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| J5.1 canonical action state | complete | `b298f99f913249d299796e6a71f7a9b6b283ac1a`; one Runtime selection/combat/target-mode owner; 182 Runtime tests, 3,779 App tests / 3 skips, 8,550 complete Release tests / 5 skips, exact-binary connected lifecycle/reconnect pass |
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| J5.2 interaction transactions | complete | `f5f7b4177f449ebcad9724bfea263ef73ab60255`; one Runtime transaction owner; 197 Runtime tests, 3,775 App tests / 3 skips, 8,561 complete Release tests / 5 skips, exact-binary connected lifecycle/reconnect pass |
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| J5.3 combat and magic intent | complete | `20df9d155db50706a42420d60a9b15861cf4bfe7`; exact Runtime attack/mode/target/cast owners; 223 Runtime tests, 3,754 App tests / 3 skips, 8,566 complete Release tests / 5 skips, exact-binary connected lifecycle/reconnect pass |
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| J5.4 local movement and outbound cadence | active | controller, body, movement managers, MTS/AP/jump cadence |
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| J5.5 per-session physics and remote simulation | pending | engine/scratch/shadows/remote canonical body |
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| J5.4 local movement and outbound cadence | complete | `aa3f4a60f87f2cbebc3d8ecd5e33d779b7fb13c1`; one Runtime movement/controller/cadence owner; 303 Runtime tests, 3,716 App tests / 3 skips, 8,575 complete Release tests / 5 skips, exact-binary lifecycle/reconnect and nine-stop movement gates pass |
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| J5.5 per-session physics and remote simulation | active | engine/scratch/shadows/remote canonical body |
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| J5.6 projectile runtime | pending | canonical component/simulation plus App projection acknowledgements |
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| J5.7 combined cleanup and closeout | pending | no mirrors, no-window parity, teardown, connected and visual gates |
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@ -297,6 +297,27 @@ Gate:
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- target-facing and movement-aborts-repeat ordering;
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- zero added per-frame allocations after warmup.
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**Completed 2026-07-26 at
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`aa3f4a60f87f2cbebc3d8ecd5e33d779b7fb13c1`.**
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`RuntimeLocalPlayerMovementState` constructs and owns the exact
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`PlayerMovementController`, construction-time motion seam, autorun latch,
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typed movement view, and terminal ledger. The movement controller and
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`LocalPlayerOutboundController` now live in `AcDream.Runtime.Gameplay`.
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Graphical input samples physical state and borrows that owner; direct Runtime
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commands mutate the same state without an App/input detour. Character
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run/jump skill projections enter through typed construction options rather
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than process environment reads. Runtime tests pass 303/303, App tests pass
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3,716/3 skips, and the complete Release suite passes 8,575/5 skips. The
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exact-binary connected lifecycle/reconnect report
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`logs/connected-world-gate-20260726-123425/report.json` passes both sessions,
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7/7 readiness checkpoints, graceful code-zero exits, and zero failures. The
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canonical route
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`logs/connected-r6-soak-20260726-124049.report.json` passes all nine
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destinations; forward, jump, combat, and authoritative movement-truth
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exercises pass at Caul, Holtburg, and the Caul return before graceful
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shutdown. Evidence:
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[`../research/2026-07-26-slice-j5-4-local-movement-ownership.md`](../research/2026-07-26-slice-j5-4-local-movement-ownership.md).
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## J5.5 — per-session physics and remote simulation
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Add a Runtime physics owner that constructs one `PhysicsEngine` per runtime
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@ -429,6 +450,12 @@ J5.3 rollback:
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git revert 20df9d155db50706a42420d60a9b15861cf4bfe7
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```
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J5.4 rollback:
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```text
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git revert aa3f4a60f87f2cbebc3d8ecd5e33d779b7fb13c1
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```
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## Acceptance
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J5 is complete only when:
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