docs(runtime): close local movement ownership

Record the exact J5.4 automated, lifecycle/reconnect, and nine-stop movement evidence; advance the Modern Runtime program to J5.5; and synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, rollback, and durable research pointers.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-26 12:53:41 +02:00
parent aa3f4a60f8
commit 0dc3bfdeff
11 changed files with 135 additions and 34 deletions

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# acdream — strategic roadmap
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, and J5.3 combat/magic intent at `20df9d15`. J5.4 local movement/outbound cadence is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, and J5.4 local movement/outbound cadence at `aa3f4a60`. J5.5 per-session physics and remote simulation is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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> and spell-cast intent children; App bars/input/content/transport and direct
> commands borrow the same state. Its 223 Runtime tests, 3,754 App tests / 3
> skips, 8,566-test / 5-skip complete Release suite, and exact-binary
> seven-checkpoint lifecycle/reconnect gate pass. J5.4 local movement/outbound
> cadence is active.
> seven-checkpoint lifecycle/reconnect gate pass. J5.4 is complete at
> `aa3f4a60`: Runtime owns one exact local movement/controller/cadence graph,
> and App input plus direct commands borrow it. Its 303 Runtime tests, 3,716
> App tests / 3 skips, 8,575-test / 5-skip complete Release suite,
> exact-binary lifecycle/reconnect gate, and canonical nine-stop movement
> route pass. J5.5 per-session physics and remote simulation is active.
> The historical exact cutover
> rollback remains
> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete: