docs(runtime): close local movement ownership
Record the exact J5.4 automated, lifecycle/reconnect, and nine-stop movement evidence; advance the Modern Runtime program to J5.5; and synchronize architecture, roadmap, milestones, AGENTS/CLAUDE, rollback, and durable research pointers. Co-authored-by: Codex <noreply@openai.com>
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11 changed files with 135 additions and 34 deletions
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@ -231,7 +231,7 @@ src/
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InteractionState.cs -> presentation-free cursor-target mode state
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RuntimeInteractionTransactionState.cs -> use/appraisal/pickup FIFO,
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exact approach and busy borrower
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-> J3–J4 and J5.1–J5.3 complete; J5.4 local movement/cadence active
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-> J3–J4 and J5.1–J5.4 complete; J5.5 per-session physics active
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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@ -504,7 +504,11 @@ combat-target, combat-mode, and spell-cast intent children. Retained bars and
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graphical input adapters borrow those exact owners, while direct Runtime
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commands drive the same operations and snapshots. App retains world/content
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queries, transport, animation, sound, particles, and response text
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(`20df9d15`). J5.4 next moves canonical local movement and outbound cadence.
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(`20df9d15`). `RuntimeLocalPlayerMovementState` owns the exact local movement
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controller, construction seam, autorun latch, typed view, and terminal ledger;
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graphical input and direct commands borrow that owner, and outbound
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MTS/jump/AP cadence lives in Runtime (`aa3f4a60`). J5.5 next moves per-session
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physics and remote simulation.
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`GpuWorldState` owns spatial buckets only and retains the exact projection key
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through loaded/pending movement, landblock retirement/reload, origin recenter,
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