feat(ui): D.2b inventory finish — UiItemList mouse-wheel scroll
OnEvent handles the Scroll wheel in grid mode (mirrors UiText's sign), driving the shared UiScrollable. The bound gutter scrollbar (next task) is the primary scroll affordance; the wheel is the convenience path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -129,6 +129,17 @@ public sealed class UiItemList : UiElement
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_cells.Clear();
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}
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public override bool OnEvent(in UiEvent e)
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{
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if (e.Type == UiEventType.Scroll && CellWidth > 0f)
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{
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// Mirror UiText: Silk +Y wheel = up/older = decrease ScrollY; negate Data0.
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Scroll.ScrollByLines(-e.Data0);
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return true;
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}
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return base.OnEvent(e);
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}
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protected override void OnDraw(UiRenderContext ctx)
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{
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// The factory sets Width/Height AFTER construction, so re-layout each frame:
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