test(physics): pin issue 270 animation fixes

This commit is contained in:
Erik 2026-07-31 07:47:06 +02:00
parent bb1640f777
commit 0cb60d98a0
7 changed files with 337 additions and 43 deletions

View file

@ -0,0 +1,52 @@
using AcDream.App.Net;
namespace AcDream.App.Tests.Net;
public sealed class StaminaExhaustionEdgeTrackerTests
{
[Theory]
[InlineData(100)]
[InlineData(0)]
public void FirstSample_EstablishesBaselineWithoutNotification(int stamina)
{
var tracker = new StaminaExhaustionEdgeTracker();
Assert.False(tracker.Observe(stamina));
}
[Fact]
public void RepeatedStatsTicks_DoNotRedispatchMovement()
{
var tracker = new StaminaExhaustionEdgeTracker();
Assert.False(tracker.Observe(100));
Assert.False(tracker.Observe(99));
Assert.False(tracker.Observe(50));
Assert.False(tracker.Observe(1));
}
[Fact]
public void ExhaustedStateTransitions_ReportExactlyOncePerEdge()
{
var tracker = new StaminaExhaustionEdgeTracker();
Assert.False(tracker.Observe(50));
Assert.True(tracker.Observe(0));
Assert.False(tracker.Observe(0));
Assert.True(tracker.Observe(1));
Assert.False(tracker.Observe(80));
}
[Fact]
public void Reset_PreventsCrossGenerationSyntheticEdge()
{
var tracker = new StaminaExhaustionEdgeTracker();
Assert.False(tracker.Observe(50));
Assert.True(tracker.Observe(0));
tracker.Reset();
Assert.False(tracker.Observe(75));
Assert.True(tracker.Observe(0));
}
}

View file

@ -0,0 +1,66 @@
using System.Text.RegularExpressions;
namespace AcDream.App.Tests.Physics;
public sealed class Issue270ProductionWiringTests
{
[Fact]
public void MovementStats_UseOneEdgeTrackerAndResetItWithTheSession()
{
string source = ReadSource("Net", "LiveSessionRuntimeFactory.cs");
Assert.Contains(
"_staminaExhaustion.Observe(snapshot.CurrentStamina)",
source,
StringComparison.Ordinal);
Assert.Single(
Regex.Matches(
source,
@"controller!\.Motion\.ReportExhaustion\(\);")
.Cast<Match>());
Assert.Contains(
"_staminaExhaustion.Reset();",
source,
StringComparison.Ordinal);
}
[Fact]
public void RemoteSpawnSettle_IsRetriedAndCoversBothCreationRoutes()
{
string source = ReadSource(
"Physics",
"LiveEntityNetworkUpdateController.cs");
Assert.Contains(
"if (!remote.Body.InContact)",
source,
StringComparison.Ordinal);
Assert.Equal(
3,
Regex.Matches(source, @"SeedRemoteSpawnPlacement\(").Count);
Assert.Contains(
"RemoteSpawnPlacementSettler.TrySettle(",
source,
StringComparison.Ordinal);
}
private static string ReadSource(params string[] relativePath)
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
{
return File.ReadAllText(Path.Combine(
directory.FullName,
"src",
"AcDream.App",
Path.Combine(relativePath)));
}
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
}

View file

@ -0,0 +1,109 @@
using System.Numerics;
using AcDream.App.Physics;
using AcDream.Core.Physics;
namespace AcDream.App.Tests.Physics;
public sealed class RemoteSpawnPlacementSettlerTests
{
private const uint Landblock = 0xA9B40000u;
private const uint Cell = Landblock | 0x0001u;
private const float Radius = 0.48f;
private const float Height = 1.835f;
[Fact]
public void FloorWithinFirstGravityFrame_CommitsGroundContactOnce()
{
PhysicsEngine engine = BuildFlatEngine();
PhysicsBody body = AirborneBody(new Vector3(12f, 12f, 0.25f));
int hitGround = 0;
int leaveGround = 0;
bool settled = RemoteSpawnPlacementSettler.TrySettle(
engine,
body,
body.Position,
Cell,
Radius,
Height,
ObjectInfoState.EdgeSlide,
movingEntityId: 0x70000001u,
() => hitGround++,
() => leaveGround++);
Assert.True(settled);
Assert.True(body.InContact);
Assert.True(body.OnWalkable);
Assert.Equal(1, hitGround);
Assert.Equal(0, leaveGround);
}
[Fact]
public void MissingCell_CanRetryAfterHydrationWithoutReconstructingBody()
{
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
PhysicsBody body = AirborneBody(new Vector3(12f, 12f, 0.25f));
Vector3 originalPosition = body.Position;
Assert.False(TrySettle(engine, body));
Assert.False(body.InContact);
Assert.Equal(originalPosition, body.Position);
AddFlatLandblock(engine);
Assert.True(TrySettle(engine, body));
Assert.True(body.InContact);
Assert.True(body.OnWalkable);
}
[Fact]
public void FloorOutsideSettleDistance_LeavesGenuinelyAirborneBodyUnchanged()
{
PhysicsEngine engine = BuildFlatEngine();
PhysicsBody body = AirborneBody(new Vector3(12f, 12f, 1.25f));
Vector3 originalPosition = body.Position;
Assert.False(TrySettle(engine, body));
Assert.False(body.InContact);
Assert.False(body.OnWalkable);
Assert.Equal(originalPosition, body.Position);
}
private static bool TrySettle(PhysicsEngine engine, PhysicsBody body) =>
RemoteSpawnPlacementSettler.TrySettle(
engine,
body,
body.Position,
Cell,
Radius,
Height,
ObjectInfoState.EdgeSlide,
movingEntityId: 0x70000001u,
static () => { },
static () => { });
private static PhysicsBody AirborneBody(Vector3 position) => new()
{
Position = position,
Orientation = Quaternion.Identity,
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
TransientState = TransientStateFlags.None,
};
private static PhysicsEngine BuildFlatEngine()
{
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
AddFlatLandblock(engine);
return engine;
}
private static void AddFlatLandblock(PhysicsEngine engine) =>
engine.AddLandblock(
Landblock,
new TerrainSurface(new byte[81], new float[256]),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
worldOffsetX: 0f,
worldOffsetY: 0f);
}