test(physics): pin issue 270 animation fixes
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7 changed files with 337 additions and 43 deletions
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@ -98,6 +98,7 @@ internal sealed class LiveSessionRuntimeFactory
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private readonly LiveSessionWorldRuntime _world;
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private readonly LiveSessionCommandSurface _commands;
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private readonly Action<string> _log;
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private readonly StaminaExhaustionEdgeTracker _staminaExhaustion = new();
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public LiveSessionRuntimeFactory(
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LiveSessionPlayerRuntime player,
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@ -189,6 +190,7 @@ internal sealed class LiveSessionRuntimeFactory
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private void ResetPlayerPresentation()
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{
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_staminaExhaustion.Reset();
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_interaction.PlayerMode.ResetSession();
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_world.SpawnClaims.Reset();
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}
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@ -289,13 +291,6 @@ internal sealed class LiveSessionRuntimeFactory
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OnMovementStatsUpdated: () => ApplyMovementStats("stats"));
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}
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/// <summary>
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/// Tracks the previous "stamina exhausted" state so
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/// <see cref="ApplyMovementStats"/> can fire retail's exhaustion
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/// notification on the EDGE only. Null = no stamina reading applied yet.
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/// </summary>
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private bool? _lastStaminaExhausted;
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/// <summary>
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/// Re-applies the current <see cref="RuntimeMovementSkillState"/>
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/// snapshot (skills/burden/stamina) to the live player controller.
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@ -328,14 +323,8 @@ internal sealed class LiveSessionRuntimeFactory
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}
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RuntimeMovementSkillSnapshot snapshot = _domain.Character.MovementSkills.Snapshot;
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bool exhausted = snapshot.CurrentStamina == 0;
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if (_lastStaminaExhausted != exhausted)
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{
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bool isEdge = _lastStaminaExhausted is not null;
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_lastStaminaExhausted = exhausted;
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if (isEdge)
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controller!.Motion.ReportExhaustion();
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}
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if (_staminaExhaustion.Observe(snapshot.CurrentStamina))
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controller!.Motion.ReportExhaustion();
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_log(
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$"player: applied server movement {reason} "
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