feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe

Adds WorldEntitySnapshot, IGameState, IEvents abstractions; WorldEvents
implements replay-on-subscribe with per-handler exception swallowing;
WorldGameState tracks entities; AppPluginHost exposes all three; stubs
wired in Program.cs to keep build green ahead of Task 9 live wiring.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-10 20:29:29 +02:00
parent 22f684e8c6
commit 0c0c042dca
10 changed files with 212 additions and 3 deletions

View file

@ -28,6 +28,8 @@ public class PluginLoaderTests
private sealed class StubHost : IPluginHost
{
public IPluginLogger Log { get; } = new StubLogger();
public IGameState State { get; } = new StubState();
public IEvents Events { get; } = new StubEvents();
}
private sealed class StubLogger : IPluginLogger
@ -37,6 +39,20 @@ public class PluginLoaderTests
public void Error(string message, Exception? exception = null) { }
}
private sealed class StubState : IGameState
{
public IReadOnlyList<WorldEntitySnapshot> Entities { get; } = Array.Empty<WorldEntitySnapshot>();
}
private sealed class StubEvents : IEvents
{
public event Action<WorldEntitySnapshot> EntitySpawned
{
add { }
remove { }
}
}
[Fact]
public void Load_FixtureDll_InstantiatesPluginAndCallsInitialize()
{