feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
Adds WorldEntitySnapshot, IGameState, IEvents abstractions; WorldEvents implements replay-on-subscribe with per-handler exception swallowing; WorldGameState tracks entities; AppPluginHost exposes all three; stubs wired in Program.cs to keep build green ahead of Task 9 live wiring. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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10 changed files with 212 additions and 3 deletions
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@ -28,6 +28,8 @@ public class PluginLoaderTests
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private sealed class StubHost : IPluginHost
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{
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public IPluginLogger Log { get; } = new StubLogger();
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public IGameState State { get; } = new StubState();
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public IEvents Events { get; } = new StubEvents();
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}
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private sealed class StubLogger : IPluginLogger
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@ -37,6 +39,20 @@ public class PluginLoaderTests
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public void Error(string message, Exception? exception = null) { }
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}
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private sealed class StubState : IGameState
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{
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public IReadOnlyList<WorldEntitySnapshot> Entities { get; } = Array.Empty<WorldEntitySnapshot>();
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}
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private sealed class StubEvents : IEvents
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{
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public event Action<WorldEntitySnapshot> EntitySpawned
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{
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add { }
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remove { }
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}
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}
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[Fact]
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public void Load_FixtureDll_InstantiatesPluginAndCallsInitialize()
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{
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87
tests/AcDream.Core.Tests/Plugins/WorldEventsTests.cs
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87
tests/AcDream.Core.Tests/Plugins/WorldEventsTests.cs
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@ -0,0 +1,87 @@
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// tests/AcDream.Core.Tests/Plugins/WorldEventsTests.cs
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using System.Numerics;
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using AcDream.Core.Plugins;
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using AcDream.Plugin.Abstractions;
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namespace AcDream.Core.Tests.Plugins;
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public class WorldEventsTests
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{
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private static WorldEntitySnapshot S(uint id) => new(id, SourceId: 0x01000000u, Position: Vector3.Zero, Rotation: Quaternion.Identity);
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[Fact]
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public void FireBeforeAnySubscriber_LateSubscribeReceivesReplay()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1));
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events.FireEntitySpawned(S(2));
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events.FireEntitySpawned(S(3));
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var seen = new List<uint>();
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events.EntitySpawned += e => seen.Add(e.Id);
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Assert.Equal(new uint[] { 1, 2, 3 }, seen);
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}
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[Fact]
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public void FireAfterSubscribe_ReachesSubscriber()
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{
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var events = new WorldEvents();
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var seen = new List<uint>();
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events.EntitySpawned += e => seen.Add(e.Id);
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events.FireEntitySpawned(S(10));
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events.FireEntitySpawned(S(20));
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Assert.Equal(new uint[] { 10, 20 }, seen);
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}
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[Fact]
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public void ReplayPlusLive_DeliversExactlyOnceEach()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1)); // pre-subscribe
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var seen = new List<uint>();
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events.EntitySpawned += e => seen.Add(e.Id); // replay fires 1
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events.FireEntitySpawned(S(2)); // live fires 2
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Assert.Equal(new uint[] { 1, 2 }, seen);
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}
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[Fact]
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public void Unsubscribe_StopsLiveDelivery()
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{
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var events = new WorldEvents();
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var seen = new List<uint>();
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Action<WorldEntitySnapshot> handler = e => seen.Add(e.Id);
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events.EntitySpawned += handler;
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events.FireEntitySpawned(S(1));
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events.EntitySpawned -= handler;
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events.FireEntitySpawned(S(2));
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Assert.Equal(new uint[] { 1 }, seen);
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}
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[Fact]
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public void HandlerThrowsDuringReplay_OtherReplayEntriesStillDelivered()
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{
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var events = new WorldEvents();
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events.FireEntitySpawned(S(1));
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events.FireEntitySpawned(S(2));
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events.FireEntitySpawned(S(3));
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var seen = new List<uint>();
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events.EntitySpawned += e =>
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{
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if (e.Id == 2) throw new InvalidOperationException("boom");
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seen.Add(e.Id);
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};
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// No exception propagates out of the += add; 1 and 3 were still delivered.
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Assert.Contains(1u, seen);
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Assert.Contains(3u, seen);
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}
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}
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