feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe

Adds WorldEntitySnapshot, IGameState, IEvents abstractions; WorldEvents
implements replay-on-subscribe with per-handler exception swallowing;
WorldGameState tracks entities; AppPluginHost exposes all three; stubs
wired in Program.cs to keep build green ahead of Task 9 live wiring.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-10 20:29:29 +02:00
parent 22f684e8c6
commit 0c0c042dca
10 changed files with 212 additions and 3 deletions

View file

@ -0,0 +1,14 @@
// src/AcDream.Core/Plugins/WorldGameState.cs
using AcDream.Plugin.Abstractions;
namespace AcDream.Core.Plugins;
public sealed class WorldGameState : IGameState
{
private readonly List<WorldEntitySnapshot> _entities = new();
public IReadOnlyList<WorldEntitySnapshot> Entities => _entities;
/// <summary>Called by the host as each entity is hydrated.</summary>
public void Add(WorldEntitySnapshot snapshot) => _entities.Add(snapshot);
}