docs(#171): close the issue — user visual gate PASSED ("Looks good, ship it")
Three slices:5bd2b8bc(R5-V3 sticky binding + real radii) +7a823176(NPC UP-snap suppression while stuck, TS-44) +69966950(deep-overlap back-off sign pin, AP-82). ISSUES entry marked DONE; r5-wiring-handoff V3 status = gate passed; ACDREAM_PROBE_STICKY documented in CLAUDE.md's diagnostic env-var list (kept as permanent gated diagnostics — the PhysicsDiagnostics probe-family pattern, off by default). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -85,7 +85,9 @@ but note it.
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### V3 — wire PositionManager (sticky), retire TS-39, apply mt-0 flags
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> **STATUS 2026-07-04: SHIPPED (as the #171 fix), awaiting the visual gate**
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> **STATUS 2026-07-04: SHIPPED + visual gate PASSED** ("Looks good, ship it";
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> three slices: `5bd2b8bc` binding+radii, `7a823176` UP-snap suppression while
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> stuck TS-44, `69966950` deep-overlap sign pin AP-82)
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> — sticky seams bound (StickTo/Unstick/UnstickFromObject, remote + player),
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> AdjustOffset at the UpdatePositionInternal slot (combiner chained as the
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> interp stage in the remote-player branch; pre-sweep compose in the NPC
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