fix(ui): port exact paperdoll body selection
Resolve and sample retail's authored nine-color paperdoll click map, preserve local click coordinates, and select the stable highest-priority worn item with the player fallback. Keep targeted-use body clicks routed to self and pin both synthetic and live-DAT conformance. Co-Authored-By: Codex <codex@openai.com>
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16 changed files with 490 additions and 32 deletions
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@ -81,6 +81,7 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
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private readonly Action<uint, uint>? _sendWield; // (itemGuid, equipMask) → GetAndWieldItem 0x001A
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private readonly ItemInteractionController? _itemInteraction;
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private readonly SelectionState _selection;
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private readonly PaperdollClickMap? _clickMap;
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private readonly List<(EquipMask Mask, UiItemList List)> _slots = new();
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// ── Slots-toggle state ────────────────────────────────────────────────────────────────────────
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@ -94,11 +95,13 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
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ImportedLayout layout, ClientObjectTable objects, Func<uint> playerGuid,
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Func<ItemType, uint, uint, uint, uint, uint> iconIds, SelectionState selection,
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Action<uint, uint>? sendWield,
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uint emptySlotSprite, UiDatFont? datFont, ItemInteractionController? itemInteraction)
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uint emptySlotSprite, UiDatFont? datFont, ItemInteractionController? itemInteraction,
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PaperdollClickMap? clickMap)
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{
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_objects = objects; _playerGuid = playerGuid; _iconIds = iconIds; _sendWield = sendWield;
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_itemInteraction = itemInteraction;
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_selection = selection ?? throw new ArgumentNullException(nameof(selection));
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_clickMap = clickMap;
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for (int i = 0; i < SlotMap.Length; i++)
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{
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@ -142,13 +145,13 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
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if (layout.FindElement(id) is UiItemList armor) _armorSlots.Add(armor);
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_dollViewport = layout.FindElement(DollViewportId); // doll viewport (may be null until Slice 3)
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// The doll IS the player: clicking it during target-use self-targets
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// like the equip cells do. (The CURSOR over it stays the pending
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// four-arrows — retail resolves target cursors off the SmartBox world
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// object only; UI hover is always pending. 2026-07-03 visual gate.)
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Action offerSelf = () => { _itemInteraction?.OfferSelfPrimaryClick(); };
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// The authored map decides whether the pixel is a body hit and which worn
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// item is visually upper there. Target-use deliberately substitutes self.
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// The cursor remains pending over UI; retail resolves target cursors from
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// the SmartBox world object rather than the paperdoll viewport.
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Action<int, int> clickDoll = HandleDollClick;
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if (_dollViewport is UiViewport doll)
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doll.Clicked = offerSelf;
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doll.ClickedAt = clickDoll;
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// Retail's authored click/drag mask sits above the viewport and owns
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// doll hit-testing (gmPaperDollUI::ListenToElementMessage). Binding only
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@ -157,12 +160,12 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
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{
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case UiButton dragMaskButton:
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_dollDragMask = dragMaskButton;
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dragMaskButton.OnClick = offerSelf;
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dragMaskButton.OnClickAt = clickDoll;
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break;
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case UiDatElement dragMaskElement:
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_dollDragMask = dragMaskElement;
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dragMaskElement.ClickThrough = false;
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dragMaskElement.OnClick = offerSelf;
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dragMaskElement.OnClickAt = clickDoll;
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break;
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}
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@ -191,10 +194,31 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
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Func<ItemType, uint, uint, uint, uint, uint> iconIds, SelectionState selection,
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Action<uint, uint>? sendWield = null,
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uint emptySlotSprite = 0u, UiDatFont? datFont = null,
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ItemInteractionController? itemInteraction = null)
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ItemInteractionController? itemInteraction = null,
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PaperdollClickMap? clickMap = null)
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=> new PaperdollController(
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layout, objects, playerGuid, iconIds, selection, sendWield, emptySlotSprite,
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datFont, itemInteraction);
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datFont, itemInteraction, clickMap);
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private void HandleDollClick(int x, int y)
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{
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EquipMask bodyLocation = _clickMap?.GetBodyLocation(x, y) ?? EquipMask.None;
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uint hitObject = PaperdollSelectionPolicy.GetUpperInventoryObject(
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_objects,
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_playerGuid(),
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bodyLocation);
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if (hitObject == 0)
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return;
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// Retail targets self for any valid paperdoll body hit while target mode
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// is active; ordinary clicks select the upper worn object or player fallback.
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// gmPaperDollUI::ListenToElementMessage @ 0x004A5C30.
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if (_itemInteraction?.OfferSelfPrimaryClick()
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is not null and not ItemPrimaryClickResult.NotActive)
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return;
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_selection.Select(hitObject, SelectionChangeSource.Paperdoll);
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}
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private void OnObjectChanged(ClientObject o) { if (Concerns(o)) Populate(); }
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private void OnObjectMoved(ClientObject o, uint from, uint to)
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@ -313,14 +337,14 @@ public sealed class PaperdollController : IItemListDragHandler, IRetainedPanelCo
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_objects.ObjectUpdated -= OnObjectChanged;
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_selection.Changed -= OnSelectionChanged;
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if (_dollViewport is UiViewport doll)
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doll.Clicked = null;
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doll.ClickedAt = null;
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switch (_dollDragMask)
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{
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case UiButton button:
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button.OnClick = null;
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button.OnClickAt = null;
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break;
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case UiDatElement element:
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element.OnClick = null;
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element.OnClickAt = null;
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break;
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}
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}
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