fix(ui): port exact paperdoll body selection
Resolve and sample retail's authored nine-color paperdoll click map, preserve local click coordinates, and select the stable highest-priority worn item with the player fallback. Keep targeted-use body clicks routed to self and pin both synthetic and live-DAT conformance. Co-Authored-By: Codex <codex@openai.com>
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@ -571,6 +571,12 @@ target mode against the **player ID**, not the visually upper item. Examine
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and drag use the upper item. Selection lighting pulses matching body parts at
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0.2-second intervals; player-ID selection uses mask `0x7FFFFFFF`.
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Implementation note (2026-07-11): `PaperdollClickMap` now resolves the exact enum
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DID, decodes and samples the nine-color map, and `PaperdollSelectionPolicy` ports
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the stable upper-item priority plus the uncovered player fallback. Normal selection
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and target-self dispatch are wired through the authored drag mask. Examine, doll-body
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drag, and part-selection lighting remain under AP-108.
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### Aetheria visibility
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Retail anchors:
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