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@ -4029,11 +4029,47 @@ failing step pins which candidate fires.
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## #119 — Old tower: stairs partially invisible + extraneous water barrel; two meshes permanently invisible at startup
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**Status:** OPEN
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**Status:** CLOSED 2026-06-12 — user gate "the tower seem to work good now"
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(run-from-town stairs complete, barrel gone, climb + top stable).
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**Severity:** MEDIUM (pre-existing — "same issue as before" per the user)
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**Filed:** 2026-06-11 (T5 comprehensive gate, user items 9+13)
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**Component:** render — mesh upload / content inclusion
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**RESOLUTION (2026-06-12) — three root causes, fixed in sequence, each
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pinned by the ACDREAM_DUMP_ENTITY decisive probe (`3cf6bcc`):**
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1. **`2163308` — Tier-1 cross-entity batch serving** (the broken stairs +
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"water barrel"): interior entity ids discarded the landblock X byte
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(`0x40YYFF00` — Holtburg town A9B3's 9th interior stab == the AAB3
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tower staircase, both 0x40B3FF09) AND the classification cache hinted
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entities with the PLAYER's landblock at bucket-draw time, so the
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colliding twins shared one cache key: whichever classified first
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served its batches to the other all session. Town-login + run → the
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staircase drew a town object's 3 zero-RestPose batches (= "the water
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barrel"); tower-login → usually clean. Captured live: `cache=hit:3
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restZero=3` on a 43-part staircase. Fixed: `0x40XXYY##` ids +
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owner-derived cache hints (`ResolveCacheLandblockHint`).
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2. **`987313a` — knife-edge clip port** (climb strobes, top flap family):
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`ProjectToClip` → exact W=0 eye-plane clip per retail
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`ACRender::polyClipFinish` (0x006b6d00); zero-area in-plane views now
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PROPAGATE (segment-key CanonicalKey) like retail's ClipPortals; the
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`EyeInsidePortalOpening` rescue DELETED (CornerFloodReplay passes
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without it under the W=0 port).
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3. **`1ca412d` + `6a9b529` — entity bounds must cover the mesh** (the
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gaze-dependent vanish: stairs visible climbing down, gone climbing
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up): `WorldEntity.RefreshAabb` was a fixed ±5 m ANCHOR box feeding
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both the dispatcher frustum cull and the viewcone sphere — 15 of the
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staircase's 17 m stuck out of it. Final fix derives root-local bounds
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from the dat VERTEX data at hydration (GfxObjBounds +
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LocalBoundsAccumulator, all four hydration sites) — data, not a
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promise; retail needs no equivalent because it viewcone-checks each
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part's dat-authored `CGfxObj.drawing_sphere` per part
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(CPhysicsPart::Draw 0x0050d7a0 → DrawMesh 0x005a09a4).
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The `[up-null]` lead was exonerated earlier (legit no-draw models); the
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f35cb8b lift fix (below) was real but not THE bug. #113's
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distance-dependent phantom staircase should be RE-CHECKED against
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`2163308` (the town twin wore the tower's staircase batches).
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**Symptom (user):** the old tower has missing stair parts (pre-existing;
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the tower stairs ARE visible in retail — user axiom recorded 2026-06-11
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in the render digest) and shows a water barrel that retail doesn't.
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@ -4387,7 +4423,15 @@ on PortalBounds) and stabilize it retail-shaped.
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## #128 — Tower staircase invisible with a HEALTHY interior root (session-sticky; renders fine in other sessions)
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**Status:** OPEN — investigation; needs a diag-instrumented repro
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**Status:** CLOSED 2026-06-12 — same root causes as #119 (see its
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RESOLUTION block): the session-sticky invisibility was the Tier-1
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cross-entity batch serving (`2163308` — session order decided which
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colliding twin won the cache slot, exactly the observed
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nondeterminism), and the healthy-root climb invisibility was the ±5 m
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anchor bounds feeding the viewcone sphere (`6a9b529`). The "FullScreen
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views — cone cannot cull" reasoning below missed that the camera
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frustum planes still cull via the same undersized box. User gate
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2026-06-12: tower works.
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**Filed:** 2026-06-11 (tower capture run + user report)
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**Component:** render — entity draw path (suspect: session-order state)
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